Author Topic: Two Free People Models  (Read 458 times)

Offline Ariel DK

  • Member
  • *
  • Posts: 229
    • http://arielmultimedia.deviantart.com/
Two Free People Models
« on: September 27, 2017, 05:14:34 PM »
I put this here just in case that nobody saw this before...

The only bad thing, is that you need registration, but well, is free so take a look

https://humanalloy.com/free-3d-people/

Greets :)
« Last Edit: September 28, 2017, 05:10:13 AM by Ariel DK »
Hmmm, what version of Terragen use god?

Offline bobbystahr

  • Member
  • *
  • Posts: 8200
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: Two Free People Models
« Reply #1 on: September 29, 2017, 05:58:38 PM »
Thanks very much. This is done using MrLamppost's amazingly useful 10 m. scaling grid to scale the BMW and the new characters. For the characters you have to Use cm and then transform them to .3,.3,.3, and he turns out to be 6' 2" amd she's about 5'11" in her high heels. The BMW loads at correct as near as I can tell from approx. 2 m. wheelbase as the net tells me it's 115.5 inches which is 2.9337 m. and the length is 198.3"/4.92252m which matches up on the grid as well.
and it's available at: http://animium.com/2017/09/bmw-x6-m-3d-model

also the clouds are the preset Large Fluffy Cumulus

links to scale grid in this thread;
http://www.planetside.co.uk/forums/index.php/topic,21817.msg220560.html#msg220560


hannes' carpaint and perfect chrome on the beemer...thanks again man.

NOTE
when texturing the BMW it's useful to keep it open in PoseRay at the same time to identify the body parts as they have numbers not names but it like xxx, xxx0, xxx1, xxx2, so they are easily identifiable that way also.
« Last Edit: September 29, 2017, 06:10:32 PM by bobbystahr »
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Ariel DK

  • Member
  • *
  • Posts: 229
    • http://arielmultimedia.deviantart.com/
Re: Two Free People Models
« Reply #2 on: September 29, 2017, 07:43:24 PM »
Thank you bobby and nice work. as a note, I never respect strictly the size of things.
I usually increase or decrease the size of objects looking for a better artistically visual composition
for example, in my opinion, I think the BMW is just a little bit small compared with the people, or at least from that POV.
you can increase the size just a few centimeters more than the real size and see how looks.
thanks again and glad that they be usefull, cheers ;)
Hmmm, what version of Terragen use god?

Offline bobbystahr

  • Member
  • *
  • Posts: 8200
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: Two Free People Models
« Reply #3 on: September 29, 2017, 10:38:43 PM »
Thank you bobby and nice work. as a note, I never respect strictly the size of things.
I usually increase or decrease the size of objects looking for a better artistically visual composition
for example, in my opinion, I think the BMW is just a little bit small compared with the people, or at least from that POV.
you can increase the size just a few centimeters more than the real size and see how looks.
thanks again and glad that they be usefull, cheers ;)


I sort of agree but after testing a lot I find TG seems to do a better job over all when you respect real world measurements. It makes stuff like lighting easier and more accurate in effect for example and vegetation also really likes real world scale.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Ariel DK

  • Member
  • *
  • Posts: 229
    • http://arielmultimedia.deviantart.com/
Re: Two Free People Models
« Reply #4 on: September 30, 2017, 07:38:49 PM »
Yeah, indeed this is a general rule in any 3d application, i'm just saying that
not always you need to respect it bobby, the flexibility is good sometimes...
Hmmm, what version of Terragen use god?

 

anything