Author Topic: Displaced spheres  (Read 1079 times)

Offline bobbystahr

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Re: Displaced spheres
« Reply #15 on: September 11, 2017, 02:45:21 PM »
Really really cool shading/texturing Rene :)
For a future work you may consider combining your mesa-rock-modeling technique with this shader?

Great stones, René. I've been experimenting with those as well (cubes), and if you get the right textures, who needs photogrammed assets?

I genuinely dislike those zillions of "artworks" on Artstation where "artists" stuff a scene with photogrammetry in Unreal Engine, take screenshots and then get >100 wows/likes/faves...what the hell. Childish shit.

Whoohoo...that's off my chest now, feels so much better :D


heh heh heh...as a colourblind dude I have in the past used a fair amount of image maps but only to get green not brown where green belongs...I don't mind those photo models as the odd Hero object but composing an entire scene from them always strikes me as lazy or inept at modeling....Unless you are doing a scene based on an actual real world location but no one here is doing forensics ...
something borrowed,
something Blue.
Ring out the Old.
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bobbystahr

Offline René

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Re: Displaced spheres
« Reply #16 on: September 11, 2017, 05:42:27 PM »
An attempt to create a procedural lichen texture.

Offline luvsmuzik

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Re: Displaced spheres
« Reply #17 on: September 11, 2017, 07:49:46 PM »
Good one! :)

Offline archonforest

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Re: Displaced spheres
« Reply #18 on: September 11, 2017, 09:39:14 PM »
Fantastic work here!!
...many rooms to explore but the doors look the same...

Offline Dune

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Re: Displaced spheres
« Reply #19 on: September 12, 2017, 07:37:40 AM »
That's pretty good. Did you smooth the stone where the lichen will be? I did that a while ago, but you have to take care that the stone doesn't collapse.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline mhaze

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Re: Displaced spheres
« Reply #20 on: September 16, 2017, 02:21:31 PM »
Great texturing but I agree about the cracks.

Offline René

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Re: Displaced spheres
« Reply #21 on: September 17, 2017, 07:33:17 AM »
Great. The moss effect is very natural too, like drying out old moss. The only thing that struck me as slightly unnatural are the cracks on the right stone, if you dont mind me saying. I do like the whitish stripes very much, like veins.
The cracks are too obvious voronoi and look like they have been dropped onto stone without taking into account the underlying structures. I have yet to find out how to deal with this.
« Last Edit: September 17, 2017, 07:36:41 AM by René »

Offline René

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Re: Displaced spheres
« Reply #22 on: September 17, 2017, 07:38:58 AM »
Stone and moss

I used ngplant to make a small patch of moss.

Offline René

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Re: Displaced spheres
« Reply #23 on: September 17, 2017, 08:10:26 AM »
Strange! I try to populate the sphere with a moss object but the instances are placed circularly. Interesting technique to make bird nests though.
What am I doing wrong?

Offline Dune

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Re: Displaced spheres
« Reply #24 on: September 17, 2017, 09:34:25 AM »
I've had that as well, and should know what it's caused by, but can't remember at the moment. I think it also happens if your object isn't centered. You could check that first.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline René

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Re: Displaced spheres
« Reply #25 on: September 17, 2017, 09:46:59 AM »
Sorry for my ignorance but which object do you mean, the sphere or the imported object? And where can I find the 'centered' function?
« Last Edit: September 17, 2017, 10:01:10 AM by René »

Offline Dune

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Re: Displaced spheres
« Reply #26 on: September 17, 2017, 12:00:58 PM »
I mean the object that you populate with. You can't center that in TG, but has to be done in a modeling app (or Poseray). You can easily check if you import the object by itself and if it sits on 0/0/0, you're fine. Well, fine, then it's another problem.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline bobbystahr

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Re: Displaced spheres
« Reply #27 on: September 17, 2017, 01:54:30 PM »
Stone and moss

I used ngplant to make a small patch of moss.

Very nice René. re: moss. AP made some that I think are in file sharing here as well. your's are very nice as well though...have you considered sharing them here?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline luvsmuzik

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Re: Displaced spheres
« Reply #28 on: September 17, 2017, 01:57:16 PM »
Strange! I try to populate the sphere with a moss object but the instances are placed circularly. Interesting technique to make bird nests though.
What am I doing wrong?
Wondering if source Z up would change anything? Very cool rock however.

Online Kadri

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Re: Displaced spheres
« Reply #29 on: September 17, 2017, 03:29:01 PM »

Looks like this bug is still present René:
http://www.planetside.co.uk/forums/index.php/topic,21503.0.html