Author Topic: Displaced spheres  (Read 605 times)

Offline René

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Displaced spheres
« on: September 08, 2017, 07:46:55 AM »
Displaced spheres. w.i.p.

Offline Dune

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Re: Displaced spheres
« Reply #1 on: September 08, 2017, 09:40:32 AM »
Great stones, René. I've been experimenting with those as well (cubes), and if you get the right textures, who needs photogrammed assets?
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline René

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Re: Displaced spheres
« Reply #2 on: September 08, 2017, 12:41:47 PM »
Exactly! If we only could 'bake' the displacements so we could move, rotate and scale the stones without the need to adjust the shaders. It would be the perfect stone creation tool.
To bad the displaceable objects can't be populated.

Offline Tangled-Universe

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Re: Displaced spheres
« Reply #3 on: September 08, 2017, 03:29:01 PM »
Really really cool shading/texturing Rene :)
For a future work you may consider combining your mesa-rock-modeling technique with this shader?

Great stones, René. I've been experimenting with those as well (cubes), and if you get the right textures, who needs photogrammed assets?

I genuinely dislike those zillions of "artworks" on Artstation where "artists" stuff a scene with photogrammetry in Unreal Engine, take screenshots and then get >100 wows/likes/faves...what the hell. Childish shit.

Whoohoo...that's off my chest now, feels so much better :D
« Last Edit: September 08, 2017, 03:30:53 PM by Tangled-Universe »

Offline KlausK

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Re: Displaced spheres
« Reply #4 on: September 08, 2017, 04:19:49 PM »
Very good!
Cheers, Klaus.
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Offline Dune

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Re: Displaced spheres
« Reply #5 on: September 08, 2017, 04:24:13 PM »
If you don't bake the texture, you get a variety just like that, when you place the stones. Just have to make sure the variety is not too weird.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Kadri

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Re: Displaced spheres
« Reply #6 on: September 08, 2017, 04:43:26 PM »

Nice texturing.

Offline Hannes

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Re: Displaced spheres
« Reply #7 on: September 09, 2017, 02:29:26 PM »
Looks great, René!!!!!!

Offline fleetwood

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Re: Displaced spheres
« Reply #8 on: September 09, 2017, 03:29:20 PM »
Very nice textures.

I like the merge shader to produce rock texture variations. Once you get two or three good looking rock textures the merge can combine them to create a huge number of usable new textures rather easily, either by varying the starting textures in direct proportions using the merge slider or by using an additional  fractal as the mix control.

Offline René

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Re: Displaced spheres
« Reply #9 on: September 10, 2017, 11:23:43 AM »
Another iteration. For now, I'm concentrating on the stones only.

Offline luvsmuzik

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Re: Displaced spheres
« Reply #10 on: September 10, 2017, 02:27:57 PM »
mixing merge and null? VERY NICE :)

Offline Hannes

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Re: Displaced spheres
« Reply #11 on: September 10, 2017, 04:04:49 PM »
That looks fantastic, René!! If I didn't know, that you made them, I'd guess, these were Quixel Megascans rocks.

Offline Lady of the Lake

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Re: Displaced spheres
« Reply #12 on: September 10, 2017, 05:48:29 PM »
Really cool work.

Offline Dune

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Re: Displaced spheres
« Reply #13 on: September 11, 2017, 06:46:22 AM »
Great. The moss effect is very natural too, like drying out old moss. The only thing that struck me as slightly unnatural are the cracks on the right stone, if you dont mind me saying. I do like the whitish stripes very much, like veins.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Hannes

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Re: Displaced spheres
« Reply #14 on: September 11, 2017, 09:08:47 AM »
I didn't notice that before, but Ulco is right about the cracks. They are there in the first image as well, but less prominent, which look a bit more natural.