Author Topic: A typical Dutch landscape  (Read 467 times)

Offline Tangled-Universe

  • Terrevangelist
  • *
  • Posts: 6075
    • CGScenery.com - Terragen Tutorials!
A typical Dutch landscape
« on: September 04, 2017, 03:54:31 PM »
I finally figured out a way to get nice warm sunset colours while still having thick grey haze which makes the clouds disappear into it.
Compared to other TG renders the histogram in camera raw looks very rich in tonality, so I'll definitely be experimenting more with this method.

The scene itself is pretty simple, only a couple of nodes/simple shape shaders for the field rows and dike.
Objects are mostly Silva3D/Walli's.

76002-0

76004-1

I might revisit this scene some time later, now it's time to move on to something else.

Offline Kadri

  • Member
  • *
  • Posts: 7844
Re: A typical Dutch landscape
« Reply #1 on: September 04, 2017, 04:27:39 PM »

Looks good.

Offline jlsarnicola

  • Member
  • *
  • Posts: 32
Re: A typical Dutch landscape
« Reply #2 on: September 04, 2017, 04:53:58 PM »
Wow those are beutiful, not sure which i like more . :)

Offline mhaze

  • Member
  • *
  • Posts: 3115
Re: A typical Dutch landscape
« Reply #3 on: September 04, 2017, 07:37:37 PM »
Fabulous skies!

Offline Lady of the Lake

  • Member
  • *
  • Posts: 662
Re: A typical Dutch landscape
« Reply #4 on: September 04, 2017, 11:08:10 PM »
The second image is perfect!

Offline Dune

  • Member
  • *
  • Posts: 12729
  • Corkscrew Bird
    • www.ulco-art.nl
Re: A typical Dutch landscape
« Reply #5 on: September 05, 2017, 05:22:00 AM »
Top notch, Martin! More Dutch ain't possible. I wouldn't mind knowing some settings for clouds and atmo.... so if you're willing to share some numbers...
In case you still haven't seen enough of my work: www.ulco-art.nl

Online René

  • Member
  • *
  • Posts: 300
Re: A typical Dutch landscape
« Reply #6 on: September 05, 2017, 08:36:04 AM »
The second one is definitely the best in my opinion. I have the feeling that I've been there, or maybe I saw that place from the train. :)

Offline Oshyan

  • Planetside Staff
  • *
  • Posts: 11745
  • Holy snagging ducks!
Re: A typical Dutch landscape
« Reply #7 on: September 05, 2017, 08:40:08 PM »
The skies in these are so unique, I love it. You definitely achieved something special, both in the sky coloring, and the cloud shapes and shading.

- Oshyan

Offline Hannes

  • Member
  • *
  • Posts: 3573
Re: A typical Dutch landscape
« Reply #8 on: September 06, 2017, 06:19:01 AM »
Wow, beautiful, Martin! The sky is perfect. Agree with Ulco: some tips would be nice.

Online Danny

  • Member
  • *
  • Posts: 1291
    • New World Digital Art
Re: A typical Dutch landscape
« Reply #9 on: September 06, 2017, 11:22:26 AM »
That's a beauty for sure

Offline Tangled-Universe

  • Terrevangelist
  • *
  • Posts: 6075
    • CGScenery.com - Terragen Tutorials!
Re: A typical Dutch landscape
« Reply #10 on: September 06, 2017, 03:12:57 PM »
Cheers guys, glad you all like it :)

Ulco and Hannes, the trick for the atmosphere is not new, perhaps revamped?
I used 2 atmosphere nodes, one in primary mode and one in secondary mode.

Offline Hannes

  • Member
  • *
  • Posts: 3573
Re: A typical Dutch landscape
« Reply #11 on: September 06, 2017, 07:56:54 PM »
Cool!!!! Have to try this. Thanks a lot!!

Offline zaxxon

  • Member
  • *
  • Posts: 978
Re: A typical Dutch landscape
« Reply #12 on: September 06, 2017, 10:48:57 PM »
A modern Dutch Masterpiece! beautiful.

Offline bobbystahr

  • Member
  • *
  • Posts: 8066
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: A typical Dutch landscape
« Reply #13 on: September 07, 2017, 12:30:57 AM »
Sky Wizard at Work here....that sky would be a most generous share if you feel so inclined....Never been to Holland but if Ulco gives a thumbs up I'm in....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dune

  • Member
  • *
  • Posts: 12729
  • Corkscrew Bird
    • www.ulco-art.nl
Re: A typical Dutch landscape
« Reply #14 on: September 07, 2017, 06:26:12 AM »
Quote
I used 2 atmosphere nodes, one in primary mode and one in secondary mode.
I figured something like that after your post, experimented with it, but didn't get the 'extreme' glow to work (yet).
In case you still haven't seen enough of my work: www.ulco-art.nl