Author Topic: Roman standoff  (Read 353 times)

Offline Dune

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Roman standoff
« on: September 04, 2017, 10:51:04 AM »
Some guys in some setting, and some guy I just made.
In case you still haven't seen enough of my work: www.ulco-art.nl

Online Kadri

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Re: Roman standoff
« Reply #1 on: September 04, 2017, 11:36:51 AM »

Sweet.

Offline mhaze

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Re: Roman standoff
« Reply #2 on: September 04, 2017, 04:50:19 PM »
The figures are brilliant - you've really mastered the clothes and the poses!

Offline bobbystahr

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Re: Roman standoff
« Reply #3 on: September 17, 2017, 03:35:53 AM »
WOW. What was I doing on the 4-5th to have missed this.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline masonspappy

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Re: Roman standoff
« Reply #4 on: September 17, 2017, 03:56:44 PM »
what program you using to make your figures?

Offline Lady of the Lake

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Re: Roman standoff
« Reply #5 on: September 17, 2017, 07:11:21 PM »
The figures are amazing.

Offline Dune

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Re: Roman standoff
« Reply #6 on: September 18, 2017, 06:04:53 AM »
DAZ with a few basic figures, which I adjust in ZBrush. Strange thing is though, that I make folds in the clothes, but they don't show up very well in TG. Maybe I should deepen them.
« Last Edit: September 18, 2017, 06:06:59 AM by Dune »
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline bobbystahr

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Re: Roman standoff
« Reply #7 on: September 18, 2017, 02:04:29 PM »
DAZ with a few basic figures, which I adjust in ZBrush. Strange thing is though, that I make folds in the clothes, but they don't show up very well in TG. Maybe I should deepen them.

or an inverse bump map functioning as a sort of cavity map maybe?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline agent_unawares

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Re: Roman standoff
« Reply #8 on: September 18, 2017, 02:07:30 PM »
Try baking an AO map and then multiply with your diffuse texture, it's a very good way to fake shadows in smaller features.

Offline Dune

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Re: Roman standoff
« Reply #9 on: September 18, 2017, 03:15:13 PM »
Ah, thanks for your suggestions. I'll try.
In case you still haven't seen enough of my work: www.ulco-art.nl

 

anything