Author Topic: Moses  (Read 1081 times)

Offline Hannes

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Moses
« on: September 01, 2017, 03:06:20 PM »
As I mentioned here:
http://www.planetside.co.uk/forums/index.php/topic,23544.msg238375.html#msg238375
I accidentally found some sort of Moses-parting-the sea-solution. Here is my first low quality (!!!) try. In the meantime I'm trying to improve it (less prominent strata, showing the ground etc...).
Actually the animation lasts for 1600 frames. Maybe the last 1000 aren't too necessary...

Offline Dune

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Re: Moses
« Reply #1 on: September 01, 2017, 03:21:02 PM »
Cool!
In case you still haven't seen enough of my work: www.ulco-art.nl

Online Kadri

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Re: Moses
« Reply #2 on: September 01, 2017, 03:24:06 PM »

Looks very promising really. Curious for the high resolution.

Online Kadri

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Re: Moses
« Reply #3 on: September 03, 2017, 12:24:53 PM »

How is it going Hannes?

Offline Hannes

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Re: Moses
« Reply #4 on: September 03, 2017, 02:21:11 PM »
In the meantime I was testing a few things. I rendered another version, but it wasn't worth of sharing here, since it wasn't very different to the previous one.
More or less accidentally I found an interesting way for the white water. I was trying some blue nodes (ME!!!! BLUE NODES!!!!!) and found the "get normal" node. Plugged into the Breakup slot I got a multicolor weird LSD like coloration, but when I did a test animtion I found, that some of the colors behave the way I wanted them to. So I used some other nodes, i. e. the blue to scalar and the green to scalar nodes and played with some color adjust shaders and fed the breakup slot and the mask slot of a white shader with it. I had to adjust the settings for a while, but in the end I liked the result.

For testing purposes I switched off the cloud shader that represents the mist and cropped the render. I only rendered frames 100 to 425, because this is the time where the most is happening.
Still some work to do, and it's far away from perfect, but given the fact, that TG has no fluid simulation, I'm quite happy with it so far.

Online Kadri

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Re: Moses
« Reply #5 on: September 03, 2017, 02:25:56 PM »

Nice :)

Offline luvsmuzik

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Re: Moses
« Reply #6 on: September 03, 2017, 09:37:30 PM »
Well that is awesome!

Offline Danny

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Re: Moses
« Reply #7 on: September 03, 2017, 11:08:59 PM »
That is awesome

Offline Dune

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Re: Moses
« Reply #8 on: September 04, 2017, 05:36:17 AM »
It is awesome.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline masonspappy

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Re: Moses
« Reply #9 on: September 04, 2017, 11:09:42 AM »
That is Biblical!!!
And very well done!  :)

Offline Hannes

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Re: Moses
« Reply #10 on: September 07, 2017, 12:13:18 PM »
Next iteration.
I know, this is not Moses! I used my usual backpack guy as a stand in, until I find a decent 3D Moses.
I added some terrain (second planet, since the sea is a terrain as well), added some more localised clouds to get some sort of splashes (this is really tough, I can tell you!!) and created some fake shallow greenish water.

Online Kadri

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Re: Moses
« Reply #11 on: September 07, 2017, 12:36:33 PM »

Looks cool :)

Have you high-res stills Hannes? Really curious how it looks.

Offline Hannes

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Re: Moses
« Reply #12 on: September 07, 2017, 01:55:32 PM »
Not yet, Kadri, because I'm quite busy testing things, but as soon as I have some, I'll post them. I'm really hoping, that this isn't something that look crappy in hi res.

Online Kadri

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Re: Moses
« Reply #13 on: September 07, 2017, 01:59:48 PM »

I hope so too. It feels sometimes like a gamble to me :)
« Last Edit: September 07, 2017, 02:07:10 PM by Kadri »

Offline Oshyan

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Re: Moses
« Reply #14 on: September 08, 2017, 05:03:44 AM »
It looks surprisingly good in the lower resolution animation at least. :D

- Oshyan