Author Topic: Hotel Bellevue  (Read 505 times)

Offline fleetwood

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Re: Hotel Bellevue
« Reply #15 on: August 30, 2017, 02:20:13 AM »
Hannes, did you have any problems with pin holes in the terrain (sky showing through) ?

I ask because I started getting some terrain pin holes when playing around with Kadri's file. Nothing too serious. But I notice the planet displacement tolerance is rather high at 3.

Could there be some tiny little holes in the huge dark overhanging cliff in the upper right?
 Pin holes are an easy fix of course.

Offline Dune

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Re: Hotel Bellevue
« Reply #16 on: August 30, 2017, 06:44:01 AM »
Quite a re-entry in the TG atmopshere, Hannes. Incredibly nice render and POV. And do take care of yourself, work is fine, but health is all!
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Hannes

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Re: Hotel Bellevue
« Reply #17 on: August 30, 2017, 07:36:59 AM »
Hannes, did you have any problems with pin holes in the terrain (sky showing through) ?

Yes, there are some, but I think, they aren't too noticeable. I didn't do any postwork regarding these pinholes.

Quite a re-entry in the TG atmopshere, Hannes. Incredibly nice render and POV. And do take care of yourself, work is fine, but health is all!

Yes, indeed! Thinking about retirement every day  ;), but unfortunately there's probably ten more years to go...

Offline Dune

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Re: Hotel Bellevue
« Reply #18 on: August 30, 2017, 10:16:58 AM »
Just take it easy then, let others worry!
In case you still haven't seen enough of my work: www.ulco-art.nl

Online bobbystahr

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Re: Hotel Bellevue
« Reply #19 on: August 30, 2017, 03:15:47 PM »
Well you've blown my mind yet again hannes...beauty and well worth the render time
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Hannes

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Re: Hotel Bellevue
« Reply #20 on: August 31, 2017, 09:03:18 AM »
Thanks, Bobby!!!

I temporarily paused my attempt to create a race through the canyon. Just for fun I animated the displacement settings of the canyon itself, and found that with some sort of a water shader it looks like Moses parting the sea. Looks quite promising. I'll open a thread in the animation section once I have something to show (I hope someone will have a look, since the animation section is not the most frequented one here!).

Online bobbystahr

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Re: Hotel Bellevue
« Reply #21 on: August 31, 2017, 01:16:19 PM »
Thanks, Bobby!!!

I temporarily paused my attempt to create a race through the canyon. Just for fun I animated the displacement settings of the canyon itself, and found that with some sort of a water shader it looks like Moses parting the sea. Looks quite promising. I'll open a thread in the animation section once I have something to show (I hope someone will have a look, since the animation section is not the most frequented one here!).

I'll be there, I, as a former Moderator, tend to look at all new posts out of habit...heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Kadri

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Re: Hotel Bellevue
« Reply #22 on: August 31, 2017, 02:41:11 PM »
... and found that with some sort of a water shader it looks like Moses parting the sea. Looks quite promising.
...

Render times?

Offline Hannes

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Re: Hotel Bellevue
« Reply #23 on: August 31, 2017, 04:22:36 PM »
I'm using a simple surface layer and it's specularity plus a bit of translucency. Looks surprisingly good.
Atm I render at 600 X 337 for testing. Two minutes per frame. Good, since it's a 1600 frames animation.This is necessary, because Moses would probably need more than 300 frames to part the sea. ;-)

Offline Kadri

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Re: Hotel Bellevue
« Reply #24 on: August 31, 2017, 06:08:02 PM »
I'm using a simple surface layer and it's specularity plus a bit of translucency. Looks surprisingly good.
Atm I render at 600 X 337 for testing. Two minutes per frame. Good, since it's a 1600 frames animation.This is necessary, because Moses would probably need more than 300 frames to part the sea. ;-)

:D

Offline luvsmuzik

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Re: Hotel Bellevue
« Reply #25 on: August 31, 2017, 08:03:29 PM »
Recalling miniature animations made in version 9 or so, with all efforts to control file size, just to make an animation approximately half the size of a credit card......to load on a free server (which isn't really free when you pay them every month, now is it?)...you can bet we are watching this!

Offline archonforest

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Re: Hotel Bellevue
« Reply #26 on: August 31, 2017, 09:16:04 PM »
Stunning as usual.  Welcome back. Happy that health is coming back.
...many rooms to explore but the doors look the same...

 

anything