Author Topic: Procedural Rock Formations for UE4 | Saber Jlassi | Houdini HIVE at SIGGRAPH 201  (Read 512 times)


Offline Oshyan

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Yes, I saw him present this one live. Really cool results and process, though a somewhat complicated and laborious workflow.

- Oshyan

Offline AP

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It would be good to have this type of versatility and more clean displacement inside of Terragen. There has been some success in that area but not quite like Houdini's displacement. I think the Smoothing filter shader and continuity parameters inside of the Power fractal shader can help in that area. I will be good to see the Smoothing filter shader work with other shaders at some point.

Offline Dune

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Yes, like with the smooth voronoi.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline AP

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Yes, like with the smooth voronoi.

Yes, let us not forget the Smooth voronoi shader.
« Last Edit: August 26, 2017, 07:52:18 AM by AP »

Offline René

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And smooth Alpine, but that's smooth voronoi too I guess.

 

anything