Author Topic: Cumulonimbus doodle  (Read 387 times)

Offline Tangled-Universe

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Cumulonimbus doodle
« on: August 24, 2017, 03:26:07 PM »
Have been doodling a bit with a setup I used before, but now adjusted it to have the cloud be taller and it's also much simpler now for me to iterate between tower-shapes.
5000m depth, edge sharpness 2.1 and density 0.7.
Rendered at AA4(max), 150M voxels (Yes Matt, I know..., but it brings out the fine scatter details in the small billows) and GI cloud quality @ high.
Took about 9 hours on my 2600K.


Offline Dune

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Re: Cumulonimbus doodle
« Reply #1 on: August 24, 2017, 03:58:33 PM »
Terrific cloud, Martin!
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline pokoy

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Re: Cumulonimbus doodle
« Reply #2 on: August 24, 2017, 05:18:59 PM »
This is beautiful, I'm speechless! That's exactly the same thing I was playing around with yesterday and gave up... but now I see it IS possible.
Thanks for posting this!

I'd be super interested in a bit more info on the cloud setup and the nodes forming that kind of noise.

Offline fleetwood

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Re: Cumulonimbus doodle
« Reply #3 on: August 24, 2017, 05:21:14 PM »
Very cool  8)

Offline Oshyan

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Re: Cumulonimbus doodle
« Reply #4 on: August 24, 2017, 09:33:44 PM »
It is a very beautiful cloud indeed. :)

- Oshyan

Offline Kadri

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Re: Cumulonimbus doodle
« Reply #5 on: August 25, 2017, 12:29:46 AM »

Looks nice.

Online bobbystahr

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Re: Cumulonimbus doodle
« Reply #6 on: August 25, 2017, 01:15:42 PM »
Gasp...simply stunning!
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline zaxxon

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Re: Cumulonimbus doodle
« Reply #7 on: August 25, 2017, 02:25:10 PM »
Monumentally beautiful! The lighting is equally impressive. I'm curious about the 150M voxel count; is this a 'high' value in your experience, and what is Matt's regard that you are alluding to? Curious as I'm currently using voxel counts in the 350-500M range. Always a great pleasure to see a new image from you!

Offline mhaze

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Re: Cumulonimbus doodle
« Reply #8 on: August 25, 2017, 05:38:00 PM »
Superb!

Offline Oshyan

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Re: Cumulonimbus doodle
« Reply #9 on: August 25, 2017, 08:41:17 PM »
150m is in my opinion a reasonable voxel count for a fairly detailed cloud. Occasionally it is useful to go up to as much as 500m, but usually less should suffice. Although in some recent tests I am not finding it to have a particularly huge effect on render time, more modest than I might imagine...

- Oshyan

Offline eapilot

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Re: Cumulonimbus doodle
« Reply #10 on: September 07, 2017, 09:04:13 PM »
Is this made out of several clouds layered on top of each other?  And what parameters determine the voxel count?

Offline Tangled-Universe

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Re: Cumulonimbus doodle
« Reply #11 on: September 07, 2017, 09:10:37 PM »
This is 1 layer.
Voxel count can be set by the user, it's an arbitrary value.

Offline René

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Re: Cumulonimbus doodle
« Reply #12 on: September 08, 2017, 07:45:44 AM »
Thats pretty awesome. And you call it a doodle. :)

Offline Tangled-Universe

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Re: Cumulonimbus doodle
« Reply #13 on: September 08, 2017, 03:25:51 PM »
Thats pretty awesome. And you call it a doodle. :)

I don't mean to be offensive when I call my stuff a doodle, although I'm sure that's not what you meant to say.

It's a doodle because with this setup I can do better things than this "doodle" I think, but my machine is kind of limiting me in my possibilities.

Online bobbystahr

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Re: Cumulonimbus doodle
« Reply #14 on: September 08, 2017, 11:32:25 PM »

 but my machine is kind of limiting me in my possibilities.


A curse many of us suffer man....but you suffer well...heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr