Author Topic: Rocktest  (Read 1065 times)

Offline luvsmuzik

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Re: Rocktest
« Reply #30 on: September 07, 2017, 03:23:58 PM »
Those are pretty cool!

Offline bobbystahr

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Re: Rocktest
« Reply #31 on: September 07, 2017, 10:08:57 PM »
Another try at squarish rocks.

pretty damn good from where I sit...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Kadri

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Re: Rocktest
« Reply #32 on: September 07, 2017, 10:24:03 PM »

Nice.

Offline Dune

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Re: Rocktest
« Reply #33 on: September 08, 2017, 06:19:32 AM »
Doesn't always work perfectly  :(
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline masonspappy

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Re: Rocktest
« Reply #34 on: September 08, 2017, 06:53:08 AM »
I like the vertical strata image.  Wear and erosion is most pronounced at upper end which would have been exposed longer to the elements than the lower end.

Offline René

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Re: Rocktest
« Reply #35 on: September 08, 2017, 07:42:53 AM »
Some very nice rock structures with a lot of potential.
Maybe you've already discovered it yourself, but the fractal warp shader can produce squarish shapes, provided you use very low settings for variation and roughness, 0.05 for example.

Offline Dune

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Re: Rocktest
« Reply #36 on: September 08, 2017, 09:44:28 AM »
Thanks guys. I'm working on some more, which look good so far (no unrendered chunks so far). Thanks for the hint, René. I know the fractal warp can do nice things to terrains if the mid input is used with some fractal as well. I'll mix some FW in in the next WIP.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline mhaze

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Re: Rocktest
« Reply #37 on: September 09, 2017, 08:08:39 AM »
Great looking rocks - interesting tip Rene,  I shall have to play!

Offline Dune

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Re: Rocktest
« Reply #38 on: September 11, 2017, 06:52:33 AM »
And some more, still not what I want.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Hannes

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Re: Rocktest
« Reply #39 on: September 11, 2017, 09:04:36 AM »
Cool, Ulco! These rocks may not look completely realistic (although the last two are close!!), but somehow could be a perfect backdrop for a Pixar animation movie.

Offline Dune

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Re: Rocktest
« Reply #40 on: September 11, 2017, 01:17:05 PM »
Thanks, Hannes. I tend to overdo details (while experimenting), so I'm now trying to subdue outcrops and blend them in more naturally.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline bobbystahr

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Re: Rocktest
« Reply #41 on: September 11, 2017, 02:38:17 PM »
Cool, Ulco! These rocks may not look completely realistic (although the last two are close!!), but somehow could be a perfect backdrop for a Pixar animation movie.

I quite agree on the Pixar comment...very similar feel to what they get
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dune

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Re: Rocktest
« Reply #42 on: September 12, 2017, 06:43:08 AM »
Started a new setup from scratch, a bit different. First WIP. Now try to make it natural.... I want to break up the vertical lines so they 'jump'.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline bobbystahr

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Re: Rocktest
« Reply #43 on: September 12, 2017, 06:57:00 AM »
Now that's really interesting...following this
« Last Edit: September 12, 2017, 02:18:45 PM by bobbystahr »
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Hannes

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Re: Rocktest
« Reply #44 on: September 12, 2017, 12:36:54 PM »
Yep, this looks promising!!!

 

anything