Author Topic: Testing TG 4.1.1  (Read 241 times)

Offline bobbystahr

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Testing TG 4.1.1
« on: August 05, 2017, 07:07:43 AM »
This is an overgrown Royal Road and the pillar is a Mile Marker, now overgrown and becoming part of the flora. I did a series of 3 of these and the first 2 rendered at 20 min approx. with Detail .4 AA 5. This one is Detail 1 and AA 6 and rendered in 01:01:52. I'm impressed.
C&C welcome, was just messing around but if y got input I'm all ears.
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Offline mhaze

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Re: Testing TG 4.1.1
« Reply #1 on: August 05, 2017, 03:42:37 PM »
Nice mood!

Offline bobbystahr

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Re: Testing TG 4.1.1
« Reply #2 on: August 05, 2017, 04:11:45 PM »
Nice mood!

Thanks, that's the good part...I'll get the other parts better soon heh heh...just learn slower with aging "little grey cells"
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Offline Oshyan

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Re: Testing TG 4.1.1
« Reply #3 on: August 06, 2017, 12:37:48 AM »
Love the rays! Detail 1 seems really unnecessary though. I know the 1h render time is not bothering you, but getting in the habit of using 1 "because I can" or "for the hell of it" is not a good idea IMO. I would suggest 0.7 or so, you will get plenty of detail and save on render time. You can put the time into more AA for less noisy in the atmo. ;)

- Oshyan

Offline bobbystahr

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Re: Testing TG 4.1.1
« Reply #4 on: August 06, 2017, 04:00:01 AM »
Love the rays! Detail 1 seems really unnecessary though. I know the 1h render time is not bothering you, but getting in the habit of using 1 "because I can" or "for the hell of it" is not a good idea IMO. I would suggest 0.7 or so, you will get plenty of detail and save on render time. You can put the time into more AA for less noisy in the atmo. ;)

- Oshyan


Thanks Oshyan, actually I almost never go above .5 M Detail but thought I'd see what effect it had. I'll try one with your recommendation and report back. Was pleasantly surprised at the speed of the render though.
something borrowed,
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bobbystahr

Offline bobbystahr

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Re: Testing TG 4.1.1 UPDATE
« Reply #5 on: August 09, 2017, 01:18:29 PM »
Well Oshyan, I'll admit the noise is gone with cranked AA but lowering the detail while increasing the AA nearly tripled the render time. Still under 3 hours though.
something borrowed,
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Offline Kadri

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Re: Testing TG 4.1.1
« Reply #6 on: August 09, 2017, 05:26:08 PM »

Looks nice.

Offline Oshyan

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Re: Testing TG 4.1.1
« Reply #7 on: August 09, 2017, 09:30:55 PM »
Well, the increased AA is nice. What does "cranked" mean though, specifically. ;)

- Oshyan

Offline bobbystahr

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Re: Testing TG 4.1.1
« Reply #8 on: August 10, 2017, 12:03:06 AM »
Well, the increased AA is nice. What does "cranked" mean though, specifically. ;)

- Oshyan

cranked is a contraction of cranked up=turned up in correct English...as in Crank up the volume.

« Last Edit: August 10, 2017, 12:51:58 AM by bobbystahr »
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Offline Oshyan

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Re: Testing TG 4.1.1
« Reply #9 on: August 10, 2017, 12:39:06 AM »
Oh I know what it means as a word. What I meant is what was your specific AA setting? You can imagine that "cranking" a setting (AA) while slightly reducing another setting (detail) is not necessarily going to result in lower render time. The quality is certainly notably higher. But perhaps a better balance can be struck. Anyway...

- Oshyan

Offline bobbystahr

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Re: Testing TG 4.1.1
« Reply #10 on: August 10, 2017, 12:55:11 AM »
Oh I know what it means as a word. What I meant is what was your specific AA setting? You can imagine that "cranking" a setting (AA) while slightly reducing another setting (detail) is not necessarily going to result in lower render time. The quality is certainly notably higher. But perhaps a better balance can be struck. Anyway...

- Oshyan

heh heh, my english 2 english comprehension is off i guess..I set it at 8 IIRC, and your're quite right about the quality...guess I need to be a wee bit more daring in my settings for render.
« Last Edit: August 10, 2017, 12:57:19 AM by bobbystahr »
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

 

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