Author Topic: Martin's landscapes  (Read 18299 times)

Offline luvsmuzik

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Re: Martin's landscapes
« Reply #285 on: September 24, 2017, 04:34:24 PM »
Looks ominous and fantastic texturing!

Offline Martin

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Re: Martin's landscapes
« Reply #286 on: September 25, 2017, 04:57:04 PM »
Looks ominous and fantastic texturing!

Thanks! :)

Offline luvsmuzik

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Re: Martin's landscapes
« Reply #287 on: September 25, 2017, 05:10:13 PM »
Now we know why it is called "the man in the moon". Very nice!

Offline agent unawares

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Re: Martin's landscapes
« Reply #288 on: September 25, 2017, 09:34:55 PM »
Really like "tilted alpine."

Offline Martin

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Re: Martin's landscapes
« Reply #289 on: October 07, 2017, 10:17:15 PM »
Made a new Geonosis landscape, using zbrush models for the spires.

Offline bobbystahr

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Re: Martin's landscapes
« Reply #290 on: October 07, 2017, 10:21:08 PM »
Made a new Geonosis landscape, using zbrush models for the spires.

cool, did you see the link I posted for a whole swack of free zbrush, obj, and fbx models
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Martin

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Re: Martin's landscapes
« Reply #291 on: October 07, 2017, 11:34:38 PM »
Made a new Geonosis landscape, using zbrush models for the spires.

cool, did you see the link I posted for a whole swack of free zbrush, obj, and fbx models

Oh I don't think I've seen it.
Though I don't like using other people's models. Feels like cheating.
This geonosis thing started out as a 3ds max project , but I'm using the free corona renderer(unbiased for the win) but it ha no proper volumetric lighting etc, so ended up using terragen again, nothing beats terragen in ...well terrain generation haha

Offline Oshyan

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Re: Martin's landscapes
« Reply #292 on: October 08, 2017, 05:56:51 AM »
I like these spires. You managed a 1920x1080 render?

- Oshyan

Offline Martin

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Re: Martin's landscapes
« Reply #293 on: October 08, 2017, 07:40:11 AM »
I like these spires. You managed a 1920x1080 render?

- Oshyan
Oh well no, that's a 3ds max render. Just to show how this scene started out as a 3ds max project a few days ago- with my zbrush models, but ended up exporting them to terragen:) I have to upgrade a few software for my job, so I'm not sure I can afford a full version of terragen just for my hobby landscapes in the near future:S

Offline Oshyan

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Re: Martin's landscapes
« Reply #294 on: October 09, 2017, 09:35:35 PM »
Ah, I see. Yeah, a shame you aren't able to get a license for Terragen, your work is great and I'd love to see it at higher resolution. But glad you share it regardless. :)

- Oshyan

Offline Martin

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Re: Martin's landscapes
« Reply #295 on: December 04, 2017, 07:15:15 AM »
Played with terragen again:)
Ended up doing a pre-cambrian Earth again.

Offline Martin

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Re: Martin's landscapes
« Reply #296 on: December 04, 2017, 08:02:12 AM »
More.

Offline Denis Sirenko

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Re: Martin's landscapes
« Reply #297 on: December 04, 2017, 10:06:09 AM »
Martin, these are wonderful alien landscapes. Thanks for sharing.

Offline Martin

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Re: Martin's landscapes
« Reply #298 on: December 04, 2017, 01:27:05 PM »
Thank you!
I made an ancient sponge like life form in zbrush, and used it as a population.

Offline luvsmuzik

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Re: Martin's landscapes
« Reply #299 on: December 04, 2017, 02:02:15 PM »
Just Fabulous!  ;D

 

anything