Author Topic: Martin's landscapes  (Read 7136 times)

Offline luvsmuzik

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Re: Martin's landscapes
« Reply #240 on: September 03, 2017, 08:37:07 PM »
Not going to begin to criticize, but you can play with the translucency and reflectivity on the leaves of your grass and tree  objects. The overall shading on that image is terrific!

Offline Martin

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Re: Martin's landscapes
« Reply #241 on: September 03, 2017, 09:52:50 PM »
Not going to begin to criticize, but you can play with the translucency and reflectivity on the leaves of your grass and tree  objects. The overall shading on that image is terrific!

Yeah, the reflectivity and the translucency is both on a high value as always. For some reason the grass doesn't look good whatever I try.
Though I will try an even higher value on the trees.
« Last Edit: September 03, 2017, 10:43:34 PM by Martin »

Offline Martin

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Re: Martin's landscapes
« Reply #242 on: September 03, 2017, 11:32:18 PM »
Aand...I overdid it. It looks too bright. More tweaking needed

Offline Martin

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Re: Martin's landscapes
« Reply #243 on: September 04, 2017, 01:40:56 AM »
Latest grass experiment

Offline bobbystahr

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Re: Martin's landscapes
« Reply #244 on: September 04, 2017, 04:43:01 AM »
Latest grass experiment

grasy works well; I like the colour variation, very natural.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Martin

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Re: Martin's landscapes
« Reply #245 on: September 05, 2017, 12:56:30 AM »
Made a new Mars scene during dinner

Offline Martin

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Re: Martin's landscapes
« Reply #246 on: September 05, 2017, 02:40:30 AM »
Tweaked it a bit.

Offline bobbystahr

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Re: Martin's landscapes
« Reply #247 on: September 05, 2017, 01:27:33 PM »
Tweaked it a bit.

cool but I like the hero rock in the first one better myself...may just be the light though.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Martin

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Re: Martin's landscapes
« Reply #248 on: September 05, 2017, 03:18:17 PM »
Tweaked it a bit.

cool but I like the hero rock in the first one better myself...may just be the light though.

I didn't change anything on the rock displacement shader. It's just a different rock because I moved the camera.

Offline luvsmuzik

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Re: Martin's landscapes
« Reply #249 on: September 05, 2017, 03:21:38 PM »
Love what I assume is voroni detail in the sandy terrain. Fantastic stuff!

Offline Martin

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Re: Martin's landscapes
« Reply #250 on: September 05, 2017, 05:36:45 PM »
Love what I assume is voroni detail in the sandy terrain. Fantastic stuff!
Yep, cell diff noise! With a lot of different warp shaders. I'm in love with the warp shader now haha.

Offline Martin

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Re: Martin's landscapes
« Reply #251 on: September 15, 2017, 11:59:21 PM »
So I'm back from a short holiday. Seeing all those fields from the plane above Hungary, Austria, Czech republic,Germany, France and England gave me an idea to experiment with this kind of terrain in TG.

Offline bobbystahr

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Re: Martin's landscapes
« Reply #252 on: September 16, 2017, 12:19:39 AM »
Great start to a new series. I really like the long shadows pair personally and in the lower ones are you using a grass object or the procedural grass preset? Great grass from the air Martin...keep on tweakin'
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Martin

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Re: Martin's landscapes
« Reply #253 on: September 16, 2017, 07:34:53 PM »
countryside

Offline Martin

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Re: Martin's landscapes
« Reply #254 on: September 16, 2017, 09:11:22 PM »
And I think I'm done with this project