Author Topic: Began as Tower Tutorial  (Read 1407 times)

Offline luvsmuzik

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Began as Tower Tutorial
« on: November 15, 2016, 08:39:26 PM »
These rock formations are made from the inverted crater displacement, add to terrain. As you can tell, even with compute normal, my lateral displace is way off. I had fun trying.
« Last Edit: November 15, 2016, 08:44:21 PM by luvsmuzik »

Online Dune

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Re: Began as Tower Tutorial
« Reply #1 on: November 16, 2016, 07:08:30 AM »
Well, you certainly get some nice formation. If you do this less exagerated (more natural), and add some more fractal warp (try different settings) or other displacements and cracks, it might be interesting.

Offline AP

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Re: Began as Tower Tutorial
« Reply #2 on: November 16, 2016, 09:41:03 AM »
Agreed and you might want to add a slight hint of procedural erosion for good measure with some rock talus here and there. Keep at it.

Offline bobbystahr

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Re: Began as Tower Tutorial
« Reply #3 on: November 19, 2016, 05:06:59 PM »
Agree with the previous comments, quite impressive formations...keep on tweakin'
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline luvsmuzik

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Re: Began as Tower Tutorial
« Reply #4 on: January 29, 2018, 12:38:51 PM »
With some new trials...crazy

Offline SILENCER

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Re: Began as Tower Tutorial
« Reply #5 on: February 05, 2018, 08:27:49 PM »
I've had a little fun over the last couple of days with your inverted crater idea
It's a fun method. Needs refinement, but the ideas are certainly there.

Offline luvsmuzik

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Re: Began as Tower Tutorial
« Reply #6 on: February 05, 2018, 09:05:38 PM »
Ah yes...very good!!

I broke off of this post and did this one awhile back...love this program!
http://www.planetside.co.uk/forums/index.php/topic,23401.msg236802.html#msg236802

Offline luvsmuzik

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Re: Began as Tower Tutorial
« Reply #7 on: February 07, 2018, 10:03:10 PM »
I shall have to try a rim shader I guess...
more fun!

Offline SILENCER

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Re: Began as Tower Tutorial
« Reply #8 on: February 08, 2018, 01:37:09 PM »
I definitely employed the rim shader in all of the above. You can get really freaky with it and redirects after a Compute Terrain node.

Offline luvsmuzik

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Re: Began as Tower Tutorial
« Reply #9 on: February 08, 2018, 10:08:23 PM »
And then I read about planetary displacement tolerance. Thanks!  :)
Good to know!

http://www.planetside.co.uk/forums/index.php/topic,24126.msg243990.html#msg243990

Offline Danny

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Re: Began as Tower Tutorial
« Reply #10 on: February 10, 2018, 02:28:12 PM »
Inky was doing some similar bloated displacements like this a few years back, h=these look very good man !

Offline luvsmuzik

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Re: Began as Tower Tutorial
« Reply #11 on: February 10, 2018, 11:24:48 PM »
Here are a couple more....
I was really tempted to put big spheres for eyes on #5, ha!

The third one is a cube, not a tower...