Author Topic: Beneath still waters - the morning run  (Read 439 times)

Offline zaxxon

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Beneath still waters - the morning run
« on: July 24, 2017, 04:19:20 PM »
This is an update of an earlier image: http://www.planetside.co.uk/forums/index.php/topic,22751.msg229844.html#msg229844

More detail in the water, re-worked trout models and maps and a new sky/ background, and some 'wetness'. I made this a while back but never got around to posting.  :)

Offline Dune

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Re: Beneath still waters - the morning run
« Reply #1 on: July 24, 2017, 04:33:15 PM »
Awesome, Doug! Great to see you post your artworks.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline archonforest

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Re: Beneath still waters - the morning run
« Reply #2 on: July 24, 2017, 08:33:05 PM »
Very nice and calm.
...many rooms to explore but the doors look the same...

Offline bobbystahr

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Re: Beneath still waters - the morning run
« Reply #3 on: July 25, 2017, 02:47:44 PM »
Beauty Doug..I did one of these way back before we had truly transparent water and RArcher gave me a hand with the water but still this is way more real. I may have to revisit my trout pond...always meant to when we got real water but I'd totally forgotten about it. Possibly because the computer with the project on it went out my kitchen window in 2010...along with the backup drives...
« Last Edit: July 25, 2017, 02:49:30 PM by bobbystahr »
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Lady of the Lake

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Re: Beneath still waters - the morning run
« Reply #4 on: July 25, 2017, 03:07:23 PM »
So beautiful and so realistic.

Offline luvsmuzik

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Re: Beneath still waters - the morning run
« Reply #5 on: July 25, 2017, 03:29:05 PM »
Original image a real inspiration too. Wonderful use of assets!

Offline Tangled-Universe

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Re: Beneath still waters - the morning run
« Reply #6 on: July 28, 2017, 10:06:33 PM »
Very nice again Doug. I really like seeing your work :)

I was wondering if you have increased the ray detail multiplier?
Default is 0.25, which means that if you render with micropoly detail 1, then you render refracted surfaces at micropoly detail 1 x 0.25 = 0.25
If you increase it to 0.5 you can already notice quite dramatic increase in underwater surface detail.
Expect a significant increase in render time though.

Offline zaxxon

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Re: Beneath still waters - the morning run
« Reply #7 on: July 29, 2017, 03:21:28 AM »
Great to see you here Martin!  Yes, I did use the ray detail multiplier, I forget the setting I used. And it definitely pushed the render time out. This one's gone to the 'finished' bin, but this was the first time I had fiddled with the multiplier and it was a cool discovery (for me ). Thanks for the tip and the kind comment!

Offline Cocateho

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Re: Beneath still waters - the morning run
« Reply #8 on: July 30, 2017, 04:46:25 PM »
Look like some place I'd love to be right now, very peaceful. Looks like The Sierras.