Author Topic: Quadspinner's TOR Platform at EUE 2017  (Read 1746 times)

Offline Danny

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Offline zaxxon

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Re: Quadspinner's TOR Platform at EUE 2017
« Reply #1 on: May 14, 2017, 01:32:44 PM »
Wow!

Offline zaxxon

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Re: Quadspinner's TOR Platform at EUE 2017
« Reply #2 on: May 15, 2017, 03:27:49 PM »
Hey Danny! Thanks for putting this link up. There hasn't been much reaction here, but the linked article shows a major paradigm shift in terrain creation, and one that should dramatically change how we work. If I understand the concepts correctly instead of a "Shader" based process (create-filter-erode in a node connected progression of perlin/voronoi noises), to a "Goal" based process of  having a defined terrain type (some sort of library of valleys, rivers, ridges, etc) and then placing and adapting the elements into the desired terrain. As the author points out; the skills to create believable terrains from networks of modified 'noises' are difficult to master, and don't lend themselves to an "artistic" workflow. To be able to just place a 'valley' in a given spot and then put a 'river' off to one side of it beneath a 'cliff' and then tweak with types of erosion, displacement and debris forming a desired shape would be truly awesome. While TG contains a nodal language to create virtually any terrain feature, it ain't easy (understatement)   :(

So Danny, thanks again, and this bump is because I think this is a very important development!

Offline Dune

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Re: Quadspinner's TOR Platform at EUE 2017
« Reply #3 on: May 15, 2017, 04:10:13 PM »
I've seen it, downloaded the article, but haven't read (no time). But if Danny posts and Doug says so, I'm sure it must be interesting!

Online jaf

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Re: Quadspinner's TOR Platform at EUE 2017
« Reply #4 on: May 15, 2017, 07:14:36 PM »
This looks great, but my concern would be the World Machine part.  Is World Machine development going to continue, or is it dead?  Look here: http://forum.world-machine.com/index.php?topic=3233.0

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Offline Danny

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Re: Quadspinner's TOR Platform at EUE 2017
« Reply #5 on: June 20, 2017, 05:32:01 PM »
This looks great, but my concern would be the World Machine part.  Is World Machine development going to continue, or is it dead?  Look here: http://forum.world-machine.com/index.php?topic=3233.0

TOR has nothing to do with World Machine. It is not another plug-in like GeoGlyph. It's a stand alone terrain modeler at this stage. He (QSpinner) is still developing it

Offline René

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Re: Quadspinner's TOR Platform at EUE 2017
« Reply #6 on: June 21, 2017, 10:11:03 AM »
Painting erosion with a context aware brush looks fantastic!!   
I am not sure if this video is visible if your'e not on facebook.

https://www.facebook.com/daxpandhi/videos/10158832261760531/

Offline zaxxon

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Re: Quadspinner's TOR Platform at EUE 2017
« Reply #7 on: June 21, 2017, 02:21:40 PM »
Thanks for the link Rene. This non-Facebook guy was able to view and enjoy the video. Fantastic stuff in the works!

Offline Dune

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Re: Quadspinner's TOR Platform at EUE 2017
« Reply #8 on: June 21, 2017, 03:29:27 PM »
Wow, that's awesome (after clicking away the annoying F*#B reminder).

Online Hannes

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Re: Quadspinner's TOR Platform at EUE 2017
« Reply #9 on: June 21, 2017, 03:54:16 PM »
Amazing!!!!!!! Thanks for the link(s).

Offline Kadri

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Re: Quadspinner's TOR Platform at EUE 2017
« Reply #10 on: June 21, 2017, 04:29:47 PM »

That looks great. Thanks René.

Offline SILENCER

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Re: Quadspinner's TOR Platform at EUE 2017
« Reply #11 on: July 21, 2017, 08:13:57 PM »
We worked with Dax on BSG and couple other things, and he's a very talented cat. Provided some nice jumping off points in Vue for me to get it kickstarted.

 

anything