Author Topic: Rice Terraces  (Read 1460 times)

Offline Tangled-Universe

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Rice Terraces
« on: June 18, 2014, 08:55:13 AM »
I was thinking about how to do rice terraces in TG and suddenly had a little epiphany on how to do them easily and in a lazy way.
The setup allows any kind of terrain to be used and needs very few settings to have number of terraces and terrace depth to be changed.

This render is by no means a work of quality and has flaws, but it's just a proof of principle.

Cheers,
Martin

Offline Dune

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Re: Rice Terraces
« Reply #1 on: June 18, 2014, 10:09:52 AM »
Nice concept. Will you be working this out?
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Luc Bianco

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Re: Rice Terraces
« Reply #2 on: June 18, 2014, 10:42:09 AM »
interesting, it could be used also to make a "pamukkale-like" landscape:

http://cristimoise.files.wordpress.com/2012/06/pamukkale_04a.jpg

luc

Offline Tangled-Universe

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Re: Rice Terraces
« Reply #3 on: June 18, 2014, 10:56:36 AM »
Thanks guys,

Ulco, yes I'm planning on doing something better with this technique.

Luc, thanks for the suggestion. Very interesting!
Perhaps also a nice project for you? ;)

Martin

Offline kalwalt

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Re: Rice Terraces
« Reply #4 on: June 18, 2014, 01:35:21 PM »
Hi Martin, nice idea! but do you design the scene entirely in Terragen? i mean the heightmap is generated from Terragen or did you use another software to design it? :)

Walter
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Offline Tangled-Universe

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Re: Rice Terraces
« Reply #5 on: June 18, 2014, 03:27:47 PM »
Hi Martin, nice idea! but do you design the scene entirely in Terragen? i mean the heightmap is generated from Terragen or did you use another software to design it? :)

Walter

Doesn't matter what you use, because the function which creates the terraces is made within TG using just 3 nodes basically.

So you can use a heightfield load/generate and a powerfractal terrain, doesn't matter! :)

Offline mhaze

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Re: Rice Terraces
« Reply #6 on: June 18, 2014, 05:22:29 PM »
Excellent hope to see more of this.

Offline kalwalt

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Re: Rice Terraces
« Reply #7 on: June 18, 2014, 05:27:35 PM »
Hi Martin, nice idea! but do you design the scene entirely in Terragen? i mean the heightmap is generated from Terragen or did you use another software to design it? :)

Walter

Doesn't matter what you use, because the function which creates the terraces is made within TG using just 3 nodes basically.

So you can use a heightfield load/generate and a powerfractal terrain, doesn't matter! :)
ok good to know! i'm wondering how you did the edge of the terrace that retains the water.... ???
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Offline Kexikus

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Re: Rice Terraces
« Reply #8 on: July 24, 2017, 08:32:48 PM »
Sorry for the thread necro, but I've been looking for a way to create mountain terraces like these and this thread is the only thing I found.

So I was wondering if this project was ever completed or if anyone has the current version or just an alternative but also procedural solution. Thank you :)

Offline Dune

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Re: Rice Terraces
« Reply #9 on: July 25, 2017, 06:50:30 AM »
It's quite easy in fact.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Kexikus

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Re: Rice Terraces
« Reply #10 on: July 25, 2017, 10:42:12 AM »
That really is quite simple... I just didn't think of using the Strata and Outcrops shader.

Thank you very much  :)

Offline Tangled-Universe

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Re: Rice Terraces
« Reply #11 on: July 28, 2017, 10:10:02 PM »
That's indeed a simple way of doing it.
I did it in a different way though, also using a strata shader, but if I recall correctly I just shifted the strata and outcrop with a transform shader.

It's evident Ulco can do basically anything with a simple shape shader :P

Offline Dune

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Re: Rice Terraces
« Reply #12 on: July 29, 2017, 06:14:55 AM »
 ::)
The problem is that you can't easily mask the terraces, with shifted simple shapes or another method that might be easier.
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Offline Tangled-Universe

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Re: Rice Terraces
« Reply #13 on: July 29, 2017, 12:13:45 PM »
I don't have that problem with my method, because I use a difference scalar to create the mask.

Online bobbystahr

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Re: Rice Terraces
« Reply #14 on: July 29, 2017, 02:23:17 PM »
I don't have that problem with my method, because I use a difference scalar to create the mask.

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