Author Topic: Stair Way to Heaven  (Read 310 times)

Offline Artofgp

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Stair Way to Heaven
« on: July 07, 2017, 02:09:31 AM »
Here's a work in progress of my current concept. It's based off of the world I am creating called Genesis.

I will be experimenting more with cloud formations/settings and possibly the lighting too. Oh, and add survivors journeying at the foreground

Any critiques would be appreciated!

Offline Kadri

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Re: Stair Way to Heaven
« Reply #1 on: July 07, 2017, 06:07:17 AM »

Looks good.

Offline Dune

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Re: Stair Way to Heaven
« Reply #2 on: July 07, 2017, 06:31:02 AM »
The landscape and lighting looks very good, but I'm not sure about the stairway. It doesn't look like a stairway, but like a darker plane object set upright sort of. You want C&C, you get it  ;)
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Artofgp

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Re: Stair Way to Heaven
« Reply #3 on: July 07, 2017, 09:53:26 AM »
Thank you, guys!

The landscape and lighting looks very good, but I'm not sure about the stairway. It doesn't look like a stairway, but like a darker plane object set upright sort of. You want C&C, you get it  ;)

This is what I needed to hear ;) because I thought the haze would take away the detail since it's far away and thought it was just fine!  The model is only a rectangle right now with a displacement image I created for a hull ship...  but the displacement map doesn't seem to have worked at all. I'll replace the model with the Actual interstellar colony ship full with details and displaced maps. Hopefully it'll read better than a simple plane look ;D

Technically, it's not a stairway but a term used in my story about reaching God. But in actuality, the stairway is an ancient Ruin-like tower of an incident that occurred thousands of years ago. It's pretty much the babel tower but in futuristic way.

Thanks Again, Dune.
« Last Edit: July 07, 2017, 09:55:15 AM by Artofgp »

Offline luvsmuzik

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Re: Stair Way to Heaven
« Reply #4 on: July 07, 2017, 02:11:15 PM »
Check out the use of the card object or the use of the transform input node. Even though the object properties shader has a place for displacement images, sometimes you have to do a work around with additional node setups.
Great start! :)

Offline bobbystahr

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Re: Stair Way to Heaven
« Reply #5 on: July 07, 2017, 02:45:12 PM »
Bear in mind that on objects other than the procedurals displacement is a bump map unless you enable Force Displacement. See pic
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Artofgp

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Re: Stair Way to Heaven
« Reply #6 on: July 07, 2017, 05:03:01 PM »
Bear in mind that on objects other than the procedurals displacement is a bump map unless you enable Force Displacement. See pic

You're the man, Bobby! Thank you for the information and the pic. I'll give it a try when I get back home!

Check out the use of the card object or the use of the transform input node. Even though the object properties shader has a place for displacement images, sometimes you have to do a work around with additional node setups.
Great start! :)

Thank you, Luvsmuzik! I'll experiment some more then :)