Author Topic: More Columnar  (Read 1621 times)

Offline luvsmuzik

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Re: More Columnar
« Reply #30 on: September 03, 2017, 11:22:57 PM »
....one ridge over.....
Change one little powerfractal color...just messin' :)

Offline Dune

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Re: More Columnar
« Reply #31 on: September 04, 2017, 05:35:52 AM »
Your grass seems to be floating in front of the rockwall. Did you set a slope restraint and rotate to ground?
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Offline luvsmuzik

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Re: More Columnar
« Reply #32 on: September 04, 2017, 11:50:42 AM »
Your grass seems to be floating in front of the rockwall. Did you set a slope restraint and rotate to ground?

You are probably correct. I was using the moss object to imitate leafy vines. Scale is probably too large and not anchored right for closeups. I will work on a fix. Thanks!

As you can see the whole terrain has a few issues.

Offline luvsmuzik

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Re: More Columnar
« Reply #33 on: September 05, 2017, 03:19:22 PM »
Getting closer  :)

Offline luvsmuzik

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Re: More Columnar
« Reply #34 on: September 07, 2017, 03:04:10 PM »
Trying to add foliage.

Second set is test of node system on new terrain.

Offline luvsmuzik

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Re: More Columnar
« Reply #35 on: September 08, 2017, 08:08:26 PM »
I think my unit said...."I have noooo idea, do you?"...and did this. :)

Offline bobbystahr

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Re: More Columnar
« Reply #36 on: September 09, 2017, 05:51:58 PM »
I think my unit said...."I have noooo idea, do you?"...and did this. :)

How the heck did you get upside down strata? Very interesting image.
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Offline Dune

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Re: More Columnar
« Reply #37 on: September 10, 2017, 06:02:47 AM »
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.
« Last Edit: September 10, 2017, 06:43:28 AM by Dune »
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Offline luvsmuzik

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Re: More Columnar
« Reply #38 on: September 10, 2017, 02:22:56 PM »
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.

That must be what happened above. ^^^ The original file share did not have compute terrain nodes and I stuck some in there. :) I just am fiddling changing terrain seed and scalar and scalar seed, displacement strength etc.

Here is today's experiment. :)

Offline luvsmuzik

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Re: More Columnar
« Reply #39 on: September 10, 2017, 03:47:51 PM »
Before and after....issues, issues...
I tried to put a low pink haze on this and the calcified rock is a little too strong....WIP
Still rendering in 40 minutes or so with two atmospheres and haze.

Offline bobbystahr

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Re: More Columnar
« Reply #40 on: September 11, 2017, 02:52:53 PM »
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.

Ulco...had a hour or so with this before the gig last night and it's wonderfully adaptable to the Bobby Mind...thanks again...will post something when I get a final...
something borrowed,
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Offline luvsmuzik

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Re: More Columnar
« Reply #41 on: September 11, 2017, 07:47:17 PM »
Speaking of lichen....
Quite by accident I hit upon this with a lateral displacement. My rock wall resembles tree bark I think. Going to try this on a tree object and see what happens. :)

Offline bobbystahr

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Re: More Columnar
« Reply #42 on: September 12, 2017, 06:59:46 AM »
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.

here's where I took it Ulco and thanks again. Lovely water by Ade shared over on facebook. Still a bit lo res. C&C please.
« Last Edit: September 13, 2017, 12:33:21 AM by bobbystahr »
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

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Offline luvsmuzik

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Re: More Columnar
« Reply #43 on: September 12, 2017, 09:45:03 PM »
Bobby: if you do a lateral displacement (after compute terrain) and then a strata shader, you get overhanging strata as well.

Something simple like this (even without compute terrain) as a start.

Overhang tgd. with clouds and haze, render time 40 minutes 0.6 detail, AA4. Thank you for that setup! More to explore!

Offline Dune

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Re: More Columnar
« Reply #44 on: September 13, 2017, 05:57:55 AM »
Is that bleached out effect on purpose? You don't really see any overhangs now.

EDIT: I'll add some stuff to this setup for you to play; see file share later.
« Last Edit: September 13, 2017, 06:51:45 AM by Dune »
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anything