Author Topic: More Columnar  (Read 9015 times)

Offline luvsmuzik

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Re: More Columnar
« Reply #90 on: February 28, 2018, 12:26:58 AM »
Worked on some water elements.....too late I see...where is the source of that?????????

Dune's cloud column x2...from Cloud Library...messed up pretty good.. ;D

Offline D.A. Bentley

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Re: More Columnar
« Reply #91 on: February 28, 2018, 02:32:26 AM »
Pretty cool.  Looks like you could make a waterfall from that.

Yea, I wonder why the Nettles are dark from the previous post.  Half the leaves are bright, and half are dark.  I wonder if it's a normals issue, or not enough GI.  Not sure it it would help, but you could try turning on the Super Sampling setting under your GI settings.

Offline luvsmuzik

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Re: More Columnar
« Reply #92 on: March 10, 2018, 11:15:09 PM »
Another look at Dune's Overhang Strata file share.

Offline luvsmuzik

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Re: More Columnar
« Reply #93 on: March 11, 2018, 02:47:38 PM »
Pretty as they are..perhaps a few less stones :)...

Offline luvsmuzik

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Re: More Columnar
« Reply #94 on: March 12, 2018, 03:26:00 AM »
thanks Jo Kariboo for a thought process :)

Still Dune's Overhang

Offline luvsmuzik

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Re: More Columnar
« Reply #95 on: April 20, 2018, 01:17:48 PM »
Redo of mhaze Columnar Rock tgd file share. My comfort zone  :) Let's see what we can do with it today :)
Going to try to scale objects...heh heh...to self...good luck with that.

Offline bobbystahr

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Re: More Columnar
« Reply #96 on: April 20, 2018, 02:11:02 PM »
Redo of mhaze Columnar Rock tgd file share. My comfort zone  :) Let's see what we can do with it today :)
Going to try to scale objects...heh heh...to self...good luck with that.

MrLamppost has a free stick figure that I often use to establish human scale in a scene.
something borrowed,
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Offline luvsmuzik

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Re: More Columnar
« Reply #97 on: October 12, 2018, 01:06:42 PM »
file Sharing mhaze ColumnarRocksV4 https://planetside.co.uk/forums/index.php/topic,22035.msg221817.html#msg221817

robust path tracing, modifier 1 MPD0.6 AA6
enhance color and displacement on surface layers

Rock colors two surface layer, incorporated a merge shader with mix set to difference
Scalar noise slight scalar adjust

I must say I like how the horizontal displacement is now very evident.

Offline bobbystahr

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Re: More Columnar
« Reply #98 on: October 12, 2018, 01:39:40 PM »
file Sharing mhaze ColumnarRocksV4 https://planetside.co.uk/forums/index.php/topic,22035.msg221817.html#msg221817

robust path tracing, modifier 1 MPD0.6 AA6
enhance color and displacement on surface layers

Rock colors two surface layer, incorporated a merge shader with mix set to difference
Scalar noise slight scalar adjust

I must say I like how the horizontal displacement is now very evident.

Lovely, wish I could afford to up my maintenence but with my break in and attendant expenses it's a bit beyond my grasp atm...
something borrowed,
something Blue.
Ring out the Old.
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Offline luvsmuzik

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Re: More Columnar
« Reply #99 on: October 12, 2018, 02:58:02 PM »
This one really is path traced now. Evidently the change in Ray detail modifier from 0.25 to 1 along with enhance displacement of surface layer made a great difference also. ?

Online Dune

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Re: More Columnar
« Reply #100 on: October 12, 2018, 05:52:23 PM »
I think the shadows are extremely black. More GI would probably not help lighten that up in Path trace. And I think ray trace would be just as good in this instance (with GI upped to 1.5 maybe).

Offline luvsmuzik

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Re: More Columnar
« Reply #101 on: October 12, 2018, 05:54:51 PM »
I think the shadows are extremely black. More GI would probably not help lighten that up in Path trace. And I think ray trace would be just as good in this instance (with GI upped to 1.5 maybe).

 I may not have used soft shadows either, I'll have a look see. Thanks

Online Dune

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Re: More Columnar
« Reply #102 on: October 12, 2018, 05:57:43 PM »
You wouldn't have that much benefit of soft shadows (only for the trees I guess), but you could try.

Offline N-drju

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Re: More Columnar
« Reply #103 on: October 12, 2018, 06:31:22 PM »
Nice job luvs with these rocks. I'm only starting to learn these features now. :) I believe soft shadows should help. Currently, I am rendering an image with small (2 - 3 meters) terrain bumps and they cast well-blurred shadows with diameter being set to 0.7. You may try it.
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Offline WASasquatch

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Re: More Columnar
« Reply #104 on: October 12, 2018, 06:51:17 PM »
This one really is path traced now. Evidently the change in Ray detail modifier from 0.25 to 1 along with enhance displacement of surface layer made a great difference also. ?
The ground populations of rocks looks really nice over the grass/veggie ground cover. The plant population looks a bit too saturation, though I think that may be from sharpening  + sun angle directly on them. Nice cliffs as well.
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