Author Topic: More Columnar  (Read 2009 times)

Offline luvsmuzik

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More Columnar
« on: June 27, 2017, 04:16:08 PM »
Columnar Rock file share by mhaze....one of my favorites...
Increase small and tiny displacements in surface layers
Change scale and seed

More experimenting...someday I will add some trees, etc...

Offline DocCharly65

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Re: More Columnar
« Reply #1 on: June 28, 2017, 05:48:56 AM »
Go on playing with it! Nice Start!

Offline bobbystahr

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Re: More Columnar
« Reply #2 on: June 28, 2017, 01:12:01 PM »
Both very nice iterations...keep on tweaking...yer onna roll!
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline luvsmuzik

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Re: More Columnar
« Reply #3 on: June 30, 2017, 01:59:52 PM »
Cloud stuff, low sunrise...as always WIP

Sunrise showed a nice path, but it would be a long walk......
« Last Edit: June 30, 2017, 04:34:55 PM by luvsmuzik »

Offline luvsmuzik

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Re: More Columnar
« Reply #4 on: June 30, 2017, 04:36:16 PM »
Still renders in 40 minutes.
Increase quality on haze....to do...now at 50

Offline KlausK

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Re: More Columnar
« Reply #5 on: July 02, 2017, 01:42:46 PM »
hi, luvsmuzik.
The lower part of "sunrise strata 2" has the right size for the vertical structures, imo.
Embedded in a major other rock structure (smaller, rougher) this could be a more diverse and interesting view, I can imagine.
Using it on a complete hill/mountain-side is a bit too much for my taste.
Keep tweaking.
Cheers, Klaus
« Last Edit: July 02, 2017, 01:44:46 PM by KlausK »
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 780 / Win7 Ultimate

Offline luvsmuzik

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Re: More Columnar
« Reply #6 on: July 05, 2017, 04:13:44 PM »
@ KlausK..Thank you for the suggestions. Everyday I try something, so I will dissect the displacements to see if I can mask some of it out I understand what you are saying. I barely know what I do, but don't mind trying :)

Here I tried a little homemade lodge and going up and away for a more realistic vantage point. I will build on this view for awhile yet.

Edit,,,,I see I should scale my trees larger or dwelling smaller. I am using scale for urban trees rather than true forest scale maybe. Watching a few films lately.....I have dwarf trees... ;D
« Last Edit: July 05, 2017, 04:28:05 PM by luvsmuzik »

Offline luvsmuzik

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Re: More Columnar
« Reply #7 on: July 06, 2017, 11:02:10 AM »
still WIP

Online Kadri

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Re: More Columnar
« Reply #8 on: July 06, 2017, 12:18:35 PM »

Looks promising.

Offline luvsmuzik

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Re: More Columnar
« Reply #9 on: July 06, 2017, 02:19:53 PM »
Checking....atmo at 3, sun at 15..just for the heck of it. ;D

Offline bobbystahr

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Re: More Columnar
« Reply #10 on: July 07, 2017, 12:40:52 PM »
Interesting,  good test.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline luvsmuzik

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Re: More Columnar
« Reply #11 on: July 11, 2017, 04:42:38 PM »
Interesting,  good test.
Thanks bobby!
Not extremely happy with this, but it is a different POV and scale trial. I masked some of the stone coverage here also. It looks a little too painterly to me now but I will keep tweaking. :)

Offline bobbystahr

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Re: More Columnar
« Reply #12 on: July 11, 2017, 07:09:19 PM »
Interesting,  good test.
Thanks bobby!
Not extremely happy with this, but it is a different POV and scale trial. I masked some of the stone coverage here also. It looks a little too painterly to me now but I will keep tweaking. :)

Y know, printed on a canvas textured paper this would look lovely for all the painterlyness
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline luvsmuzik

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Re: More Columnar
« Reply #13 on: August 12, 2017, 06:56:48 PM »
I go to these file shares again and again for help with the node setup. Someday I may just surprise myself and make my own.....
mhaze and Dune...nodes for rock formations, thanks guys!


Offline luvsmuzik

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Re: More Columnar
« Reply #14 on: August 13, 2017, 09:26:47 PM »
More modifications of this great file share by mhaze
http://www.planetside.co.uk/forums/index.php/topic,23444.msg237239.html#msg237239

I changed the terrain seed in clouds 2 and maybe tweaked the altitude, coverage, and cloud height a bit here and there. Preview was taking 7 minutes, so I lowered coverage, leaving voxel settings. lighting, etc as is.
Render time clouds2, with cumulus clouds 3:44:12
Terrain without clouds renders in about 30 minutes or less.
micro 0.6 and AA 4.
I am also enhancing displacement and color on most PFs, don't know if this applies with free version? But I am pretty happy anyhow. :)