Author Topic: 0, 0, 0 tree popping up  (Read 574 times)

Offline bobbystahr

  • Member
  • *
  • Posts: 8059
  • Turn, and face the Strange Ch Ch Changes...D Bowie
0, 0, 0 tree popping up
« on: June 21, 2017, 08:43:15 PM »
O K Oshyan here's a scene. I have it gathered and can send it, It's 112MB uncompressed and can do it through sendspace but need  a non forum address, or maybe I can upload to the service we used in the last come?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Oshyan

  • Planetside Staff
  • *
  • Posts: 11743
  • Holy snagging ducks!
Re: 0, 0, 0 tree popping up
« Reply #1 on: June 21, 2017, 09:01:22 PM »
As always, you can send things to support AT planetside.co.uk

Thanks!

- Oshyan

Offline bobbystahr

  • Member
  • *
  • Posts: 8059
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: 0, 0, 0 tree popping up
« Reply #2 on: June 22, 2017, 12:05:24 AM »
As always, you can send things to support AT planetside.co.uk

Thanks!

- Oshyan

There should now be a download link at support...thanks
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline DocCharly65

  • Member
  • *
  • Posts: 2232
Re: 0, 0, 0 tree popping up
« Reply #3 on: June 22, 2017, 06:20:22 AM »
Oh, I know the 0,0,0 problem.

I have it alway when I use populations and the center of my scene is near the zero point of the map.
It seems that one instance of every population is placed at 0,0,0. But I think this problem exists since TG uses populations.

Offline bobbystahr

  • Member
  • *
  • Posts: 8059
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: 0, 0, 0 tree popping up
« Reply #4 on: June 22, 2017, 05:17:55 PM »
Doing a path through a grove of trees render and in the 3D preview it all looked really nice but part way down I see the 0, 0, 0, tree popping up in the middle of the road. Seems to do this a lot eh?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline inkydigit

  • Member
  • *
  • Posts: 5146
  • 🍄🍄🍄
    • inkydigit's website
Re: 0, 0, 0 tree popping up
« Reply #5 on: June 22, 2017, 06:00:10 PM »
Blame the squirrels!
Strange one!

Offline bobbystahr

  • Member
  • *
  • Posts: 8059
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: 0, 0, 0 tree popping up
« Reply #6 on: June 22, 2017, 07:36:49 PM »
Blame the squirrels!
Strange one!


LOL
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline bobbystahr

  • Member
  • *
  • Posts: 8059
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: 0, 0, 0 tree popping up
« Reply #7 on: July 15, 2017, 02:13:27 PM »
As always, you can send things to support AT planetside.co.uk

Thanks!

- Oshyan

Any luck with this 0,0,0 popping problem...It keeps recurring and to get rid of it for a render it always requires reseeding and I always lose a nice tree arrangement in the reseed.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dune

  • Member
  • *
  • Posts: 12721
  • Corkscrew Bird
    • www.ulco-art.nl
Re: 0, 0, 0 tree popping up
« Reply #8 on: July 16, 2017, 08:04:21 AM »
What if you make a black mask (SSS) at 0/0/0?
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline bobbystahr

  • Member
  • *
  • Posts: 8059
  • Turn, and face the Strange Ch Ch Changes...D Bowie
Re: 0, 0, 0 tree popping up
« Reply #9 on: July 16, 2017, 06:13:09 PM »
What if you make a black mask (SSS) at 0/0/0?

Worth  a try I guess...or a Painted dot...will let y know if it works when the problem resurfaces....and it will....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

 

anything