Author Topic: Tidal area, some time ago...  (Read 997 times)

Offline otakar

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Re: Tidal area, some time ago...
« Reply #15 on: June 19, 2017, 04:04:03 AM »
...Color version is better.

Yes? :)

Cool scene, like it a lot.

Offline Dune

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Re: Tidal area, some time ago...
« Reply #16 on: June 19, 2017, 01:24:48 PM »
Made another Neanderguy. I might do some footsteps in the circled areas. No water layer, btw.  ;)
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Offline Kadri

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Re: Tidal area, some time ago...
« Reply #17 on: June 19, 2017, 01:48:58 PM »

Looks good Ulco.
Did you use the same terrain as water? If so i can't see any difference. It looks great.
Was it just a test or does it help in any way for your workflow or render time?

Offline bobbystahr

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Re: Tidal area, some time ago...
« Reply #18 on: June 19, 2017, 02:27:58 PM »

Looks good Ulco.
Did you use the same terrain as water? If so i can't see any difference. It looks great.
Was it just a test or does it help in any way for your workflow or render time?

I think the water is just a nicely textures terrain as well Kadri...great trick Ulco
something borrowed,
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Offline dorianvan

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Re: Tidal area, some time ago...
« Reply #19 on: June 19, 2017, 04:29:24 PM »
Very nice. Kid looks great. Might add a little stepping muscles in ZBrush though :)
-Dorian

Offline Dune

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Re: Tidal area, some time ago...
« Reply #20 on: June 20, 2017, 06:38:13 AM »
Muscle is a good idea. And yes, it's all one terrain, all masked by simple shapes and fractals. Plus is that you don't get a sharp distinction between water and (wet) sand. In reality, there's some adhesion between sand grains and liquid, and on small scale renders, I always miss that.
I made one mistake, having the RT reflectivity creep into the sand grains too much, so these parts took forever to render. I changed that now, reducing lower half from a 1hour render to 10mins.
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Offline Kadri

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Re: Tidal area, some time ago...
« Reply #21 on: June 20, 2017, 12:32:55 PM »
... Plus is that you don't get a sharp distinction between water and (wet) sand. In reality, there's some adhesion between sand grains and liquid, and on small scale renders, I always miss that.
...

That makes sense. Thanks Ulco.

Offline luvsmuzik

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Re: Tidal area, some time ago...
« Reply #22 on: June 20, 2017, 01:07:10 PM »
So, are you changing y altitude on your SSSs by small measure to get this layering effect? I agree about the shininess of the transitional wet sand. That area needs some break in the smoothness.
Wonderful image!

Offline Dune

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Re: Tidal area, some time ago...
« Reply #23 on: June 20, 2017, 01:30:49 PM »
Indeed. Can get a bit more complicated if adding more details, such as the foam patches or (newly added in next iteration) ripple-mix on the wet sand area, especially when the ripples need to be masked out from under the foam patches and footsteps (just added as well) again. Hence the multiply and add nodes  ;)
Surf also has a breaking end, which is not very well visible from here.
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Offline bobbystahr

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Re: Tidal area, some time ago...
« Reply #24 on: June 20, 2017, 02:54:47 PM »
Just watching, in a state of awe, as this develops......
something borrowed,
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Offline Dune

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Re: Tidal area, some time ago...
« Reply #25 on: June 20, 2017, 03:14:04 PM »
Well, it's rendering now, but quite slow, due to RT reflections. Impatient as I am, I still prefer things without water or RT reflections  :P
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline bobbystahr

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Re: Tidal area, some time ago...
« Reply #26 on: June 20, 2017, 03:37:18 PM »
Well, it's rendering now, but quite slow, due to RT reflections. Impatient as I am, I still prefer things without water or RT reflections  :P

Beauty often comes with a steep price eh....
something borrowed,
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Ring out the Old.
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bobbystahr

Offline Danny

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Re: Tidal area, some time ago...
« Reply #27 on: June 20, 2017, 08:04:54 PM »
He looks as if he is ice skating more than running. I look forward to next render

Offline Dune

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Re: Tidal area, some time ago...
« Reply #28 on: June 21, 2017, 06:21:13 AM »
Actually he was the one and only Neanderthal to have invented skating  ;)
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Offline DocCharly65

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Re: Tidal area, some time ago...
« Reply #29 on: June 21, 2017, 07:06:04 AM »
Great improvements!

Though you will get trouble with adding more details -- sorry you were one of the teachers where I learned the view for such details...  ;)

Two little things:
For a realistic impression of the movement you will need some water splashes around the foot in the sand and some droplets slashing from the foot in the air.

The sand looks good but the sand particles seem to be a bit big... mixed with bigger particles (fakestones) or alternatively finer particles could look interesting.

... but both points really nitpicking ...  :)

Life socks! Even Mel Brooks knew this!

 

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