Author Topic: Tidal area, some time ago...  (Read 2090 times)

Offline Dune

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Tidal area, some time ago...
« on: June 16, 2017, 04:09:05 PM »
As the title says, but then in B&W, for a change. I had some trouble with too much light in the eyes due to reflection, taken care of now.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Kadri

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Re: Tidal area, some time ago...
« Reply #1 on: June 16, 2017, 04:54:48 PM »

Nice one Ulco.
The lighting looks kinda extreme. For that kind of day light doesn't the shadow parts do look too much dark? Deliberate?

Offline bobbystahr

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Re: Tidal area, some time ago...
« Reply #2 on: June 16, 2017, 05:48:04 PM »
Semi in agreement w/Kadri but over all I like the B&W reprise of this image.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline masonspappy

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Re: Tidal area, some time ago...
« Reply #3 on: June 17, 2017, 12:11:11 AM »
This must have been way back in the days before the invention of technocolor.

Offline bobbystahr

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Re: Tidal area, some time ago...
« Reply #4 on: June 17, 2017, 01:16:41 AM »
This must have been way back in the days before the invention of technocolor.

HA HA HA HA
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline fleetwood

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Re: Tidal area, some time ago...
« Reply #5 on: June 17, 2017, 02:27:59 AM »
Best render of Sea Horses I've seen for a while.

Offline bobbystahr

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Re: Tidal area, some time ago...
« Reply #6 on: June 17, 2017, 03:39:43 AM »
Best render of Sea Horses I've seen for a while.

well, grass-sea horses anyway heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dune

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Re: Tidal area, some time ago...
« Reply #7 on: June 17, 2017, 07:06:45 AM »
I was playing a bit with color sliders when converting to B&W. It's not perfect, I know. Color version is better.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline DocCharly65

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Re: Tidal area, some time ago...
« Reply #8 on: June 17, 2017, 08:18:14 PM »
Very nice anyway...

Could we get another shot with a horses closeup? Please!

Offline dorianvan

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Re: Tidal area, some time ago...
« Reply #9 on: June 17, 2017, 11:03:06 PM »
How do you get hair in TG, just add grass patches to head? Black and white is good, but try sepia tone.
-Dorian

Offline zaxxon

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Re: Tidal area, some time ago...
« Reply #10 on: June 18, 2017, 01:00:55 AM »
Your skill with the human model has really developed: excellent work! DAZ and ZBrush?

Offline Dune

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Re: Tidal area, some time ago...
« Reply #11 on: June 18, 2017, 06:32:29 AM »
Indeed, DAZ, Poseray (to combine 25 materials into 6 or so, and throw unused stuff out), LW (to move the UV map of the cornea to replace pupil and iris), ZBrush to add clothing and hair (fibermesh), and sometimes modify face or so, finally Poseray again to combine all.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Hannes

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Re: Tidal area, some time ago...
« Reply #12 on: June 18, 2017, 08:26:32 AM »
I like the B/W version. Quite moody.

Offline Dragonfire

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Re: Tidal area, some time ago...
« Reply #13 on: June 18, 2017, 02:00:49 PM »
Well done, looks great :)

Offline bobbystahr

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Re: Tidal area, some time ago...
« Reply #14 on: June 18, 2017, 05:37:41 PM »
Indeed, DAZ, Poseray (to combine 25 materials into 6 or so, and throw unused stuff out), LW (to move the UV map of the cornea to replace pupil and iris), ZBrush to add clothing and hair (fibermesh), and sometimes modify face or so, finally Poseray again to combine all.

Quite the process but I'm missing at least 1/2 the software and all the skill
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

 

anything