Author Topic: Terragen4: Rendering with FBX camera tracked by NUKE  (Read 415 times)

Offline atsumi

  • Member
  • *
  • Posts: 2
Terragen4: Rendering with FBX camera tracked by NUKE
« on: June 15, 2017, 09:10:42 AM »
Hi all,

I'd like to render some data with FBX camera tracked by NUKE.
I've been looking for tutorials or tips for this but I can't find any.
Does anybody know how to do this?

Also, is it possible to operate "manipulator" to change the position or rotation of the whole FBX camera?
For instance, as with Maya, you can scale it, move it and rotate it by operating the parent once you make a group of it.

I managed to move FBX camera to some spots I wanted by using "import offset", but it doesn't rotate.

As I'm working on a project where I composit the rendered data and person, it needs serious adjustment... :'(

I appreciate your help!

Thanks,
Atsumi
« Last Edit: June 15, 2017, 09:15:23 AM by atsumi »

Offline Oshyan

  • Planetside Staff
  • *
  • Posts: 11795
  • Holy snagging ducks!
Re: Terragen4: Rendering with FBX camera tracked by NUKE
« Reply #1 on: June 15, 2017, 11:13:13 PM »
You cannot currently rotate the entire imported FBX data "rig" in Terragen. Are you not able to do this translation in Maya before exporting to FBX? Or in Nuke?

- Oshyan
« Last Edit: June 15, 2017, 11:25:10 PM by Oshyan »

Offline digitalguru

  • Member
  • *
  • Posts: 198
Re: Terragen4: Rendering with FBX camera tracked by NUKE
« Reply #2 on: September 01, 2017, 11:21:27 AM »
I'm not a Nuke power user but I wouldn't go the FBX route, instead try to export .chan data from the camera in Nuke. In theory (and if the formatting of a .chan is one that Terragen understands) this could then be read into a Terragen camera.

I transfer camera data from Maya to Terragen and it works well, though I had to write a Mel script to format the .chan data from a Maya camera appropriately.

 

anything