Author Topic: Floating around  (Read 1093 times)

Offline mhaze

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Floating around
« on: June 11, 2017, 02:09:57 PM »
Inspired by rene's idea of using perlin and alpine shaders subtracted.  Balloon by PhilC a freebie on renderosity.

Offline Dune

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Re: Floating around
« Reply #1 on: June 11, 2017, 03:38:51 PM »
Nice. Is it a wip or final?

Offline Danny

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Re: Floating around
« Reply #2 on: June 11, 2017, 06:16:49 PM »
Very nice Mick

Offline mhaze

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Re: Floating around
« Reply #3 on: June 11, 2017, 09:27:53 PM »
It's an experiment and I will continue to explore the idea but this one is finished for now

Offline DocCharly65

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Re: Floating around
« Reply #4 on: June 12, 2017, 10:24:18 AM »
Very nice!
Before laying it in the stock for finished WIPs perhaps one with a denser atmosphere? Could be interesting.

Offline bobbystahr

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Re: Floating around
« Reply #5 on: June 12, 2017, 09:28:33 PM »
Very nice, I had a play around with this as well but you got way luckier with your seeds.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dragonfire

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Re: Floating around
« Reply #6 on: June 13, 2017, 07:49:00 AM »
Nice work, well done :)

Offline mhaze

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Re: Floating around
« Reply #7 on: June 13, 2017, 08:00:22 AM »
Thanks all,  Bobby, it's a bit more than just the seeds I've added some columnar rock and the noise variation in the perlin fractal is set ridiculously high! here'e another one - not finished yet but I like it VP more.

Offline Dune

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Re: Floating around
« Reply #8 on: June 13, 2017, 08:09:19 AM »
Nice as well. But I'd play more with population patches. Extreme noise variation can be very cool. Any extreme can be cool!

Offline mhaze

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Re: Floating around
« Reply #9 on: June 13, 2017, 11:20:29 AM »
Yeah, I agree about the veg - its the generic tree that comes with TG. have you any improvement suggestions?

Offline Dune

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Re: Floating around
« Reply #10 on: June 13, 2017, 12:32:09 PM »
Maybe lower the cam so you look from ground, and put trees in some dense clumps. Like you're looking across an alpine meadow. So for the rest, open grassy and rocky, some bushes. Less haze, or make the haze whispy, coming from the lakes.
I'd also increase global illumination a bit, so shadows are more lit up.

Offline René

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inverted alpine
« Reply #11 on: June 13, 2017, 04:13:53 PM »
The (inverted) alpine fractal shader can give very cool results, the trick is to use a terrain with very little roughness, or alternatively, you could use a terrain with very high small scale settings.

Offline luvsmuzik

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Re: Floating around
« Reply #12 on: June 13, 2017, 11:36:54 PM »
Love this! Your images are wonderful.

Offline bobbystahr

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Re: Floating around
« Reply #13 on: June 14, 2017, 12:59:38 AM »
I see the columnars more in the lower shot, I'd do just as Dune says...I always try and sometimes succeed, heh heh heh...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dune

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Re: Floating around
« Reply #14 on: June 14, 2017, 06:13:22 AM »
You can add something like this to René's setup for interesting results. Fun to play with.

 

anything