Author Topic: More noise.  (Read 951 times)

Offline Oshyan

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Re: More noise.
« Reply #15 on: June 08, 2017, 09:21:53 PM »
It's very strange indeed. Every hypothesis I had - from opacity maps to specular to displacement and more - proved incorrect. Matt is thinking about this now too though and I think he'll know better than anyone. But I can definitely say this issue seems abnormal and so I can only assume it has *something* to do with these specific objects (i.e. geometry) and/or their texturing.

- Oshyan

Offline dorianvan

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Re: More noise.
« Reply #16 on: June 09, 2017, 07:37:06 PM »
Thanks. Really it's always been an issue with animation. I usually just get to a lesser level of noise and live with it. I believe I sent Matt the gathered folder too. Let me know if anything comes of it.
-Dorian

Offline dorianvan

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Re: More noise.
« Reply #17 on: June 13, 2017, 04:28:56 PM »
Here's a clean render without any low clouds. Noise is greatly reduced so I'm happy semi-happy now. There is a bit of noise on the hill. Settings were det .5/aa12/9minSamp/pnt of .025/cubic B-Spline/soft shadows off/cache of every 10 with blend of 5. Rendering time was between 1 hr and 1hr,20mins (rendered at 720p).
« Last Edit: June 13, 2017, 05:34:01 PM by dorianvan »
-Dorian

Offline Oshyan

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Re: More noise.
« Reply #18 on: June 13, 2017, 09:49:43 PM »
That's not bad at all. I don't even see the noise on the hill actually, though I trust it's there.

- Oshyan

Offline dorianvan

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Re: More noise.
« Reply #19 on: June 13, 2017, 11:03:22 PM »
It's hard to see with the greatly reduced size and quality. But the trees do look pretty good. The pyramid changes color a bit at the beginning probably due to not enough GI padding (.25), but I may just do some stills of that area and camera map in max, which would reduce rendering time of ground and atmosphere.
-Dorian

 

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