Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Planetside Software Forums
»
General
»
Image Sharing
»
Based on Dunes road setup
« previous
next »
Print
Pages:
1
...
4
5
[
6
]
Author
Topic: Based on Dunes road setup (Read 4244 times)
Dune
Member
Posts: 13396
Corkscrew Bird
Re: Based on Dunes road setup
«
Reply #75 on:
July 01, 2017, 06:10:05 AM »
Hey Nils, if you need some wild hair.... (on a model), send me the model.
Logged
In case you still haven't seen enough of my work:
www.ulco-art.nl
DocCharly65
Member
Posts: 2242
Re: Based on Dunes road setup
«
Reply #76 on:
July 01, 2017, 08:48:06 AM »
Thanks Ulco
Mhh... unfortunately Mr. Bean mostly has cleanly parted hair... Can you?
Didn't test the models directly in TG so far... I must look how the models work and I'll see what I'll do with them.
Logged
Dune
Member
Posts: 13396
Corkscrew Bird
Re: Based on Dunes road setup
«
Reply #77 on:
July 01, 2017, 02:12:14 PM »
Even adding some sort of polygon cap as hair would be good enough for animation I guess. Real hair would be heavier. Parted hair can be done, I can try at least.
Logged
In case you still haven't seen enough of my work:
www.ulco-art.nl
Print
Pages:
1
...
4
5
[
6
]
« previous
next »
Planetside Software Forums
»
General
»
Image Sharing
»
Based on Dunes road setup