Author Topic: Based on Dunes road setup  (Read 3040 times)

Offline Dune

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Re: Based on Dunes road setup
« Reply #75 on: July 01, 2017, 06:10:05 AM »
Hey Nils, if you need some wild hair.... (on a model), send me the model.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline DocCharly65

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Re: Based on Dunes road setup
« Reply #76 on: July 01, 2017, 08:48:06 AM »
Thanks Ulco :)

Mhh... unfortunately Mr. Bean mostly has cleanly parted hair... Can you?  :o ;)
Didn't test the models directly in TG so far... I must look how the models work and I'll see what I'll do with them.

Offline Dune

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Re: Based on Dunes road setup
« Reply #77 on: July 01, 2017, 02:12:14 PM »
Even adding some sort of polygon cap as hair would be good enough for animation I guess. Real hair would be heavier. Parted hair can be done, I can try at least.
In case you still haven't seen enough of my work: www.ulco-art.nl