Author Topic: Based on Dunes road setup  (Read 2669 times)

Offline DocCharly65

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Re: Based on Dunes road setup
« Reply #15 on: May 13, 2017, 04:24:11 AM »
The basis of animation is final now  :)

I Added some details: Road covered with some old leaves, and grass, some traffic signs and of course Dorothy's shoes  ;D
I covered the horizon with some more oaks (at the moment my favorite "generic tree for everything" :) )

For the animation I'll reduce some details again. This version needed app 9 h to render and is 2200x1237. This is my favorite resolution if I do stereoscopic 3D versions. So I have some rest space for cutting because after R/L adjustment I need to get the 16:9 format back for watching it best fitted on TV.

The opposite view into the sun will follow the coming days.
Hope you like this one so far ;)

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Offline Dune

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Re: Based on Dunes road setup
« Reply #16 on: May 13, 2017, 06:16:09 AM »
Super!
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline DocCharly65

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Re: Based on Dunes road setup
« Reply #17 on: May 14, 2017, 10:50:43 PM »
I knew it would happen, you all knew it would happen ... it happened...
There will be an additional small scene...

Where did the shoes come from in the Wizard of Oz?
Of course from the witch!

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for only 12$ a really nice model... (The Countess by alfa tri delta on turbosquid)

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But how to get the shoes from her?
Professionals know what happend to the witch in the story...

The Serenity lost a big cargo container ... and ... voila... "Ding Dong the Witch Is Dead":

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(The witch is still there - but she's under the container...  ::)  )




Offline Dune

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Re: Based on Dunes road setup
« Reply #18 on: May 15, 2017, 05:49:43 AM »
Great!!!
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline DocCharly65

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Re: Based on Dunes road setup
« Reply #19 on: May 19, 2017, 07:14:55 AM »
Time to change into an animation post... But this little experiment I'll just post here.
Truck and Honda NSX found on archive3d.net.

* Serenity and Truck 2017-05-19.mp4

The animation is the scene after the container is dropped onto the witch ;) .
It's a bit longer than the mp4... a second car (old Renault from archive3d.net is passing the cam too)

Changes I did before I started the "big animation" (1280x720 AA5 Detail 0.5)
I  increased the Honda NSX speed.
I added a bit flickering to the light of the Serenity's boosters.
« Last Edit: May 19, 2017, 07:21:33 AM by DocCharly65 »

Offline Dune

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Re: Based on Dunes road setup
« Reply #20 on: May 19, 2017, 09:01:23 AM »
Very good again (despite all the lowres flickering of the cereals). It's hard to see if the truck is moving. Is it? Perhaps increase speed a bit? Or is the aircraft moving so fast that it's more like a slowmotion shot?
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline DocCharly65

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Re: Based on Dunes road setup
« Reply #21 on: May 19, 2017, 09:09:09 AM »
Thanks Ulco :)

tonight after office I'll see more at home. The test is very raw of course. If the truck is in HD still too slow (I saw that too) I'll in fact have to increase the speed.

Not so easy to find the adaequad speed if you have fast camera movement like the one in the animation.

Offline Danny

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Re: Based on Dunes road setup
« Reply #22 on: May 19, 2017, 11:47:38 AM »
Nice animation, of course the flickering is distracting, but its still nicely done

Offline DocCharly65

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Re: Based on Dunes road setup
« Reply #23 on: May 19, 2017, 12:48:23 PM »
Thank you Danny :)
After watching the test again and again I was so unhappy that I started the animation from the beginning again.

All cars will be faster and the camera path will be a bit different.
Also I had to adjust the cars' scale and I wanted a driver inside ;)
One important point is NEVER to show the NOT spinning wheels ;D

I am almost sure that the flickering will be gone in 1280x720 AA5 Detail 0.5.

Here some cropped car - testrenders:



     

     
« Last Edit: May 19, 2017, 12:54:06 PM by DocCharly65 »

Offline DocCharly65

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Re: Based on Dunes road setup
« Reply #24 on: May 19, 2017, 01:05:59 PM »
The truck...


Offline Dragonfire

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Re: Based on Dunes road setup
« Reply #25 on: May 20, 2017, 06:51:36 PM »
fascinating works Doc!
Aequat omnes cinis. Impares nascimur, pares morimur!

Offline archonforest

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Re: Based on Dunes road setup
« Reply #26 on: May 20, 2017, 08:10:48 PM »
Just saw the last vid. Great!
Good work Doc 8)
...many rooms to explore but the doors look the same...

Offline DocCharly65

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Re: Based on Dunes road setup
« Reply #27 on: May 24, 2017, 01:40:09 PM »
Thanks :)

For the next step I'll need a bit luck that it looks ok in the animation.

I wanted to try a trick I learned by Hannes:
Render the background without the starship but shadows "on" with motion blur
Render the starship cropped without motion blur including an alpha mask
In postwork project the starship into the scene and you have a sharp starship with a beautiful blurred background...

Doesn't work here because of the starburst of the sun:

Very small blur settings but included starship:

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The postwork starship included -- sharp but looks ugly...

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Tonight I'll get about 30-40 frames from pixelplow and I assume (and I hope) that it looks ok when the starship is slightly blurry like in the uppe render.

Online luvsmuzik

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Re: Based on Dunes road setup
« Reply #28 on: May 24, 2017, 02:04:21 PM »
Great stuff. You have some neat object texturing methods also. Nice combination of elements.
I probably will never animate in Terragen again, but how can you do that combo masked frame in animation? Or you just do the post work and then load up the frames in animation editor? Sorry, I got used to the all in one, render and animation in one whirl.

Offline DocCharly65

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Re: Based on Dunes road setup
« Reply #29 on: May 24, 2017, 02:11:33 PM »
Thanks :)

I use magix video maker to get video files from the single frames.
and with the 3 video files I can do the postwork.
Then I use magix internal tools for masking (alpha masking or greenscreen - whatever I need at that moment)