Author Topic: Red sky at morning  (Read 574 times)

Offline luvsmuzik

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Red sky at morning
« on: May 06, 2017, 01:02:11 PM »
WIP

switching PF shaders on water for turbulence.
I know the burst is too much, but it was a 5 hour render, haha. :)

Offline Dune

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Re: Red sky at morning
« Reply #1 on: May 07, 2017, 07:00:04 AM »
It's very nice. I like the star and the rough water. You won't need any transparency for this kind of water (just a basic color and pf waves and reflective shader may do nicely; I had that in my latest series render too), so that may reduce render time.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline bobbystahr

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Re: Red sky at morning
« Reply #2 on: May 07, 2017, 03:01:35 PM »
Nice, agree with Dune..
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline DocCharly65

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Re: Red sky at morning
« Reply #3 on: May 07, 2017, 06:42:21 PM »
Nice, agree with Dune..

Nice. Same here...

Offline Cocateho

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Re: Red sky at morning
« Reply #4 on: May 07, 2017, 07:58:26 PM »
I personally like the sunburst effect, I think it works well for the scene. Very peaceful.

Offline Lady of the Lake

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Re: Red sky at morning
« Reply #5 on: May 07, 2017, 11:15:59 PM »
Very pretty image.

Offline luvsmuzik

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Re: Red sky at morning
« Reply #6 on: May 08, 2017, 01:49:50 PM »
Thank you all!
@Dune et al, I think the render time problem here is that I did try to use a glass shader merged with a PF with little reflection on the actual water, trying to lift the waves up w/o a scalar function. (Is that even possible?)
I see these images with transparency (translucency)  in the waves and I just would love to get that result sometime :)

Offline Dune

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Re: Red sky at morning
« Reply #7 on: May 08, 2017, 03:36:08 PM »
You can use a default shader with a pf (or not) as input for translucency, some mix of watery colors (greens/blues), and have that followed by a reflective shader. If the sun would be low you'd have that translucency. Either, if necessary, merge with a glass/water shader if you want to see a bit under water. I don't know what you mean by lift waves by w/o a scalar function.... You can make waves with any set of pf's, before that default shader.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Hannes

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Re: Red sky at morning
« Reply #8 on: May 08, 2017, 08:49:56 PM »
However, the water looks great!!

Offline Danny

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Re: Red sky at morning
« Reply #9 on: May 11, 2017, 11:07:25 AM »
Nice light and mood

Offline luvsmuzik

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Re: Red sky at morning
« Reply #10 on: May 11, 2017, 01:40:28 PM »
Thanks Dune, Hannes, and Danny!

WIP This is the same terrain, but here I am trying all sorts of stuff.

I fiddled with the volume color and function for the water.
I tried smoothing the coastline, as I did not like the water clumping on the shore. I know Dune has made a beach package, but I am just fiddling with stuff.
AP's Generic Coniferous Pine and my pier obj. (with image texture and UV)

Just when I had this all set up to render another scene overnight......9 hours later I have 1/8 of image in clouds rendered....at hour 17, I have tree tops and seemingly a frozen program...Windows 10 big update loading in background, I find after I finally stop the render. I do have TG output saving now, but gee....