Author Topic: ISS animated  (Read 1064 times)

Offline Hannes

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Re: ISS animated
« Reply #15 on: May 20, 2017, 12:03:04 PM »
Thanks for the encouraging words, guys.
In the meantime I did some tests with this model. Initially I edited and textured it in 3ds max, so I worked a bit on the textures and rendered an animation in Max using the inbuilt Mental ray renderer. In this particular case (ISS in space) I found that it's a lot easier to get much better results rendering the station in Max than in TG. Of course this is no surprise, since TG is a fantastic program with landscape rendering as main purpose, and it does a great job, and I'd say, it's a great additional feature that you can render objects with special materials in TG as well, so this is no complaining!!!!!

Offline dorianvan

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    • Vandegrift Renderings
Re: ISS animated
« Reply #16 on: May 28, 2017, 04:10:20 PM »
Loved Gravity! It's been a while since I saw it, but I can't see how your's could be improved upon, unless you put a phone booth sitting somewhere on top.
-Dorian

 

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