Anyone able to help out with this scene? There are two terrain networks derived from the same heightfield. One is rough (green) and the other smooth (red). My intent is to merge these two terrains so that they intersect based on whichever is highest and they keep their color. This setup does exactly that (see the first example image), until I add more displacement to the terrain - in this case via the power fractal shader. Then the color does not intersect in the same spots as the displacement intersects. My guess is that it's a compute terrain issue, and I've tried adding additional compute terrains after the power fractal displacement/before the merge shader, but no luck. No matter what I try the color doesn't intersect in the same spot as the displacement intersects.
Thanks in advance for taking a look at this - scene file and heightfield attached