I want to animate my ISS scene, and since objects don't render correctly, when they are very far away from the origin, I decided to move the planet far away instead of the ISS.
So far so good. When I'm trying to animate the object floating above the earth I either have to animate the station, moving it fastly very far away again, or just move the planet instead. Moving the object produces weird results again. The preview shows the object correctly, but in the render it's at a different place.
So why not moving the planet? I animated the X value of the planet's centre from -6e+006 to -4e+006. Works for the planet, but unfortunately the atmosphere stays in place.
I tried a lot of things and found a strange behaviour. I attached an example scene to show you what I mean:
Load the scene and activate visible atmosphere in the 3D preview. You'll see the atmosphere correctly located around the planet. Hit "jump to last frame" in the animation time line, and you'll see, that the planet has moved, but the atmosphere stays in place. Now you can either uncheck "Render Surface", "Render atmosphere", "Translate textures with planet" or "Rotate textures with planet", no matter, which one, and voilą, the atmosphere is where the planet is. But if you jump back to the first frame, the atmosphere doesn't follow back, unless you hit one of the mentioned buttons again.
So, is this some sort of bug, or did I miss something?