Author Topic: Nautilus and the happy Little Shark  (Read 261 times)

Offline bobbystahr

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Nautilus and the happy Little Shark
« on: April 18, 2017, 10:33:04 PM »
So. in a serendipity loop I found firstly, The Dandel0 Libraries, then the Atlantis ruins and the Nautilus in that order and as in Library 2 there's dandel0's underwater setup which I had always meant to but for forgot to investigate; so the scene kinda made itself with a Lightning seaweed 03 tgo and one of AP's mosses.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline luvsmuzik

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Re: Nautilus and the happy Little Shark
« Reply #1 on: April 19, 2017, 08:26:14 PM »
Love this. Great Nautilus model, is it rigged?

Offline bobbystahr

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Re: Nautilus and the happy Little Shark
« Reply #2 on: April 19, 2017, 08:58:33 PM »
Love this. Great Nautilus model, is it rigged?

Thanks and sorry, no...and no texture either. I just U/Ved it in PoseRay and stuck a hull map on it. Don't even recall where I got it now but Mr Google likely told me where it was.heh heh heh
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline DocCharly65

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Re: Nautilus and the happy Little Shark
« Reply #3 on: April 21, 2017, 01:41:23 PM »
Nice render bobby!

Could you try a bit with DoF? that could improve the picture especially if the shark would be closer and quite blurry.
Life socks! Even Mel Brooks knew this!

Offline bobbystahr

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Re: Nautilus and the happy Little Shark
« Reply #4 on: April 21, 2017, 01:54:45 PM »
Nice render bobby!

Could you try a bit with DoF? that could improve the picture especially if the shark would be closer and quite blurry.

Good idea, Last time I used the shark it was deeper in the background and being more unfocussed made it more ominous.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline bobbystahr

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Re: Nautilus and the happy Little Shark
« Reply #5 on: April 22, 2017, 03:48:48 AM »
Well I spent the better part of today trying to set this up with DoF but the seaweed keeps throwing up a plant right in front of the camera which is never visible in the 3D preview window so I never know until  the prescan. Putting this to rest/bed as is....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Hannes

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Re: Nautilus and the happy Little Shark
« Reply #6 on: April 22, 2017, 10:35:09 AM »
Very nice, Bobby. Agree with Nils, and may I suggest to use the Cubic B spline (soft) AA filter to make it look less sharp.

Offline bobbystahr

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Re: Nautilus and the happy Little Shark
« Reply #7 on: April 22, 2017, 12:13:49 PM »
Very nice, Bobby. Agree with Nils, and may I suggest to use the Cubic B spline (soft) AA filter to make it look less sharp.

I would if I could but get rid of the seaweed showing up in front of the camera. Even tried a SS shader mask in the camera area and still they show up in the render but not in the 3D preview. Letting it reast or may start it over....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Oshyan

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Re: Nautilus and the happy Little Shark
« Reply #8 on: April 23, 2017, 03:08:03 AM »
The RTP should show any plants and other geometry that the full render does. If you can't use the RTP or don't want to, you probably just need to adjust the clipping distance of your 3D preview. Use the [ key a few times...

- Oshyan

Offline bobbystahr

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Re: Nautilus and the happy Little Shark
« Reply #9 on: April 23, 2017, 01:20:41 PM »
The RTP should show any plants and other geometry that the full render does. If you can't use the RTP or don't want to, you probably just need to adjust the clipping distance of your 3D preview. Use the [ key a few times...

- Oshyan

D'oh, I knew that as it's come up before but had a brain cramp. Thanks for the push on my memory Oshyan.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr