Author Topic: Some recent stuff  (Read 418 times)

Offline Dune

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Some recent stuff
« on: April 10, 2017, 01:56:28 PM »
As said. One is a neanderthal I made from a DAZ figure. Can be much better with proper hairs, but I also want to keep him relatively low poly. I'm slightly getting the hang of ZBrush to change stuff. The other is an Ice Age scene (reduced).
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline luvsmuzik

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Re: Some recent stuff
« Reply #1 on: April 10, 2017, 02:29:04 PM »
triceratops meets mastodon? This is a wonderful image!

Offline DocCharly65

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Re: Some recent stuff
« Reply #2 on: April 11, 2017, 01:18:07 PM »
I like that impressive ice age scene!
Life socks! Even Mel Brooks knew this!

Offline j meyer

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Re: Some recent stuff
« Reply #3 on: April 11, 2017, 04:40:05 PM »
 :) Nice to see.
Is the rhino yours, too?

Offline Danny

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Re: Some recent stuff
« Reply #4 on: April 11, 2017, 04:44:54 PM »
The light is killer in the bottom scene, well done as always Ulco

Offline masonspappy

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Re: Some recent stuff
« Reply #5 on: April 11, 2017, 07:43:45 PM »
Definitely like the 2nd image with cool mastodon skeleton.

Offline Dune

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Re: Some recent stuff
« Reply #6 on: April 12, 2017, 05:35:59 AM »
Thanks, guys. Some improvements made afterwards. I had some trouble getting the shadow under the big front stone dark enough, and also changed some translucency on leaves, added some easyclouds.... the idea was to put a neanderthaler in, but I wasn't satiefied with the guy (he didn't want to stand where I wanted him, bloody bastard  ;)), so there's work to do.
The rhino is Alessandro's, one of his wonderful animals: https://www.daz3d.com/rhinoceros-1-by-am I added the hair in ZBrush though and (I think) changed its posture a bit.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Dune

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Re: Some recent stuff
« Reply #7 on: April 12, 2017, 03:07:04 PM »
I got a long way with that stubborn Neanderthaler, but still something to get done. I like to make fringed edges to his coat (red circled areas mainly bug me), but with as little polys as possible. This guy is pretty heavy anyway (70MB tgo) for what I'm used to. So, back to the teaching class....

Also, stones are no good here. But it's a test anyway.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline luvsmuzik

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Re: Some recent stuff
« Reply #8 on: April 12, 2017, 03:45:44 PM »
Whatever you did to his shoulder and arm sleeve looks awesome. Anyway to assign that same technique to those areas, maybe a tad shorter if necessary? Not familiar with your program, but can you assign faces or vertices for the fur, like the painted shader does? Just don't do a Buffalo Bill fringe :D

Offline dorianvan

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Re: Some recent stuff
« Reply #9 on: April 12, 2017, 05:36:21 PM »
Nice image. The detail on the rocks look a bit fuzzy to me. Also, it might look a little better if you could break apart and separate some of the bones. Maybe even delete some, like they got taken away by another animal as a souvenir.
« Last Edit: April 12, 2017, 05:37:52 PM by dorianvan »
-Dorian

Offline Dune

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Re: Some recent stuff
« Reply #10 on: April 13, 2017, 05:38:29 AM »
Good idea, Dorian. In the meantime I've found a solution for the fringes. There's a way in ZBrush with nanobrush, I still have to try that, but I'll do a UV mask. As my textures are usually generic and with maps extending the box, I call an opacity map and do the same math to it as in the fur texture map. Thanks to Jochen for his series about UV's. And it won't be a buffalo bill fringed thing  ;)
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline N-drju

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Re: Some recent stuff
« Reply #11 on: April 13, 2017, 06:14:15 AM »
Looks fantastic, despite some shortcomings. Have you considered rendering the guy in DS through IRay? That would effectively solve the problem of him being so resource-heavy.
"I don't know what 'pokygon' is but I like it."

Offline DocCharly65

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Re: Some recent stuff
« Reply #12 on: April 13, 2017, 08:42:29 AM »
Great how the fringes work in the render.

The stones look in fact a bit strange. As if their surfaces were sanded and rounded.
Life socks! Even Mel Brooks knew this!

Offline Dune

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Re: Some recent stuff
« Reply #13 on: April 13, 2017, 10:00:46 AM »
The stones actually need to be a bit rounded, having come with glaciers in ice age, and polished/sanded by ice and wind/sand.
I prefer rendering the whole in TG, as I did quite some editing to the tgo. But it's not too bad now. TG can easily load it, it's just my old fashioned pre-occupation with lowest poly stuff. Fringes by mask work like a dream with the adjusted map.
So, here's a final for now. I can't post without some blurring though.
« Last Edit: April 13, 2017, 02:13:37 PM by Dune »
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Offline Dune

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Re: Some recent stuff
« Reply #14 on: April 16, 2017, 03:37:19 PM »
 ;)
« Last Edit: April 17, 2017, 12:34:16 PM by Dune »
In case you still haven't seen enough of my work: www.ulco-art.nl