Author Topic: Kitchen  (Read 283 times)

Offline yossam

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Kitchen
« on: April 09, 2017, 09:04:38 PM »
Still playin' around with DOF..............no GISD this time. Left crappy "ghost" outlines around objects.

Offline archonforest

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Re: Kitchen
« Reply #1 on: April 10, 2017, 12:46:28 PM »
good start... :)
...many rooms to explore but the doors look the same...

Offline luvsmuzik

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Re: Kitchen
« Reply #2 on: April 10, 2017, 02:41:37 PM »
Great objects and POV. I do not know what you are doing, but increasing soft shadows settings help one of my indoor renders.
Reflection settings on counter might be softened just a tad? You see all sorts of perfect, slightly blurred and totally blurred reflections in real life stuff.

Offline DocCharly65

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Re: Kitchen
« Reply #3 on: April 11, 2017, 01:16:43 PM »
Very good start and cool project :)

Could the wine bottle get some more polygones? Can you subdivide it? I guess it consists of 3 parts: Glass, metal and fluid? I hope it works.
Life socks! Even Mel Brooks knew this!

Offline bobbystahr

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Re: Kitchen
« Reply #4 on: April 14, 2017, 08:55:59 PM »
good start, I like how you avoided glass artifacts by not getting one behind the other. I hadn't run into the "ghost" outlines problem but I don't, or really haven't, done much DoF testing.
something borrowed,
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Offline fleetwood

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Re: Kitchen
« Reply #5 on: April 14, 2017, 09:18:21 PM »
Looks very good over all. You could run a second render with DOF off and GISD on, then very selectively hand composite the two to improve those areas where objects meet the counter especially. Or use GISD and make a z depth render and create the DOF in post.  Maybe the flower petals could have more translucency.
« Last Edit: April 16, 2017, 12:47:51 AM by fleetwood »

Offline Jo Kariboo

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Re: Kitchen
« Reply #6 on: April 16, 2017, 12:16:00 AM »
Nice realism!

 

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