Author Topic: Moses project  (Read 3627 times)

Online bobbystahr

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Re: Moses project
« Reply #45 on: April 11, 2017, 02:38:38 PM »
Looks proper by this image I found online
http://www.covenantkeepers.co.uk/images/nuweiba_labelled.JPG
something borrowed,
something Blue.
Ring out the Old.
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Offline Dragonfire

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Re: Moses project
« Reply #46 on: April 11, 2017, 02:58:53 PM »
Cool work  :D
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Offline Dune

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Re: Moses project
« Reply #47 on: April 11, 2017, 03:55:38 PM »
@Dorian: That's the fractal noise BigBen put over the dem. I could reduce that (I already did a bit). I didn't use a compute terrain here, so if detail up close is more important than render time, I can use one and have some more lateral displacement, and perhaps smooth that 'erosion' out.

Edit: if you look up close to that valley and wadi in google maps, you see it's a different ballgame; dry riverbed and 'alpine'like edges of the ravine. If you want to go this close that means work on that area in detail (I think even an image map, can't do that very precisely with the painted shader).... a bit of a waste if the director thinks the Suez would be better, though. And the extent of such an image map would depend on exact camera positions...
« Last Edit: April 11, 2017, 04:07:02 PM by Dune »
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Offline TheBadger

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Re: Moses project
« Reply #48 on: April 13, 2017, 11:34:14 PM »
Ulco,

True.

It will all just depend if it looks good in the end. Just hard to believe that TG is at all the right way, full respect to all those who have bent TG to their own will. But there are apps for it. And TG is not really the one.

TG water looks really great in some situations, in others it is positively silly. I guess I just mean if you find your self having to spend any real time on it, stop, and switch.

Either way, Ill enjoy seeing the results  8)

It has been eaten.

Offline Dune

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Re: Moses project
« Reply #49 on: April 14, 2017, 05:37:31 AM »
So will I. I'm sure Dorian will make something wonderful of it. I agree about the water of course, but I'd love to see this setup animated in TG. With some appropriate camera moves, masses walking to the sea, blur and mist, and sound effects, it could be quite convincing. Then 'real' water for close-ups.

Low quality update.
« Last Edit: April 14, 2017, 10:04:47 AM by Dune »
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Offline ADE

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Re: Moses project
« Reply #50 on: April 14, 2017, 05:35:36 PM »
Ole Chuck Would Be Proud



done an oil painting of this 30 yrs ago!!!! :O

also I have tried the parting of the seas myself, I got somewhere but wasn't convincing, think ill stick to easter eggs!!!!

Offline Dune

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Re: Moses project
« Reply #51 on: April 21, 2017, 12:27:20 PM »
Small update on the valley.
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Offline DocCharly65

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Re: Moses project
« Reply #52 on: April 21, 2017, 01:36:57 PM »
Great, Ulco! ... and a bit scaring: It feels like looking back and expecting a wall of water chasing me :)

Offline archonforest

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Re: Moses project
« Reply #53 on: April 21, 2017, 01:45:47 PM »
nice update!!
...many rooms to explore but the doors look the same...

Online bobbystahr

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Re: Moses project
« Reply #54 on: April 21, 2017, 01:56:14 PM »
Ditto to Nils' comment
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dune

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Re: Moses project
« Reply #55 on: April 21, 2017, 03:23:02 PM »
 ;D

New update; added some lateral displacement and different shrubs and light. Low-res!
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Online bobbystahr

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Re: Moses project
« Reply #56 on: April 21, 2017, 03:26:49 PM »
;D

New update; added some lateral displacement and different shrubs and light. Low-res!

That works well
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Danny

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Re: Moses project
« Reply #57 on: April 21, 2017, 04:38:02 PM »
Looking good

Offline Hannes

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Re: Moses project
« Reply #58 on: April 22, 2017, 10:30:17 AM »
Gorgeous, Ulco!!!

Offline DocCharly65

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Re: Moses project
« Reply #59 on: April 23, 2017, 05:05:14 PM »
I like these rocks much more than the ones before! Good work!