Author Topic: Moses project  (Read 2293 times)

Offline archonforest

  • Member
  • *
  • Posts: 3110
  • !AMIGA RULEZ!
Re: Moses project
« Reply #15 on: April 05, 2017, 08:54:12 PM »
That anim is very cool!!!
...many rooms to explore but the doors look the same...

Offline DocCharly65

  • Member
  • *
  • Posts: 2119
Re: Moses project
« Reply #16 on: April 05, 2017, 10:00:44 PM »
Another cool project to follow and watch... Great start!  :)
Life socks! Even Mel Brooks knew this!

Offline masonspappy

  • Member
  • *
  • Posts: 1631
  • "I am my own worst-case scenario"
Re: Moses project
« Reply #17 on: April 06, 2017, 02:22:44 AM »
Echo the others. Will be fun to watch where you take this.

Offline Dune

  • Member
  • *
  • Posts: 12053
  • Corkscrew Bird
    • www.ulco-art.nl
Re: Moses project
« Reply #18 on: April 06, 2017, 05:49:32 AM »
@N-drju: I just used default reflective settings, but no-RT. I'm thinking of how to part the sea in a different way, lots of ways of course (as with everything in TG). But it depends on what is nicest or most 'logical', so I'll watch some movies first  ;)

Check this out: https://www.youtube.com/watch?v=T4H5tjx2Zpg
« Last Edit: April 06, 2017, 06:21:58 AM by Dune »
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline N-drju

  • Member
  • *
  • Posts: 755
  • Changes, changes, changes...
Re: Moses project
« Reply #19 on: April 06, 2017, 07:50:58 AM »
Just a regular reflective shader? Hm. And in what order do you arrange the reflective shader with the surface shader so that the textures are visible and "shine"? I'm having a small trouble here, because whitish RS is all I can see on the wet-sand area. ;) Texture is completely covered over.
"I don't know what 'pokygon' is but I like it."

Offline Dune

  • Member
  • *
  • Posts: 12053
  • Corkscrew Bird
    • www.ulco-art.nl
Re: Moses project
« Reply #20 on: April 06, 2017, 10:07:22 AM »
I have a no color surface shader with maximum and minimum altitudes following the other shaders, with a color adjust and then a reflective as child, very simple and basic. If you look towards the sun, it can be very whitish due to reflection of smooth surfaces, but you can reduce reflectiveness and/or change the amount of specular highlights, things like that.
« Last Edit: April 06, 2017, 03:30:52 PM by Dune »
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Dune

  • Member
  • *
  • Posts: 12053
  • Corkscrew Bird
    • www.ulco-art.nl
Re: Moses project
« Reply #21 on: April 07, 2017, 05:45:25 AM »
Landbridge, which is not to be.

So; edited.
« Last Edit: April 07, 2017, 10:44:53 AM by Dune »
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Danny

  • Member
  • *
  • Posts: 1153
    • New World Digital Art
Re: Moses project
« Reply #22 on: April 07, 2017, 11:04:01 AM »
Nice !!

Offline Jo Kariboo

  • Member
  • *
  • Posts: 1184
Re: Moses project
« Reply #23 on: April 07, 2017, 11:49:19 AM »
It looks very good and more and more convincing!

Offline dorianvan

  • Member
  • *
  • Posts: 310
    • Vandegrift Renderings
Re: Moses project
« Reply #24 on: April 07, 2017, 04:08:36 PM »
Love the swell and the water spray from this distance. Beach is coming along nicely too.
« Last Edit: April 07, 2017, 04:10:49 PM by dorianvan »
-Dorian

Offline DocCharly65

  • Member
  • *
  • Posts: 2119
Re: Moses project
« Reply #25 on: April 07, 2017, 08:12:52 PM »
That looks impressive.
Nice spray effect and the overall ambience fits the surrounding where all this plays.
Life socks! Even Mel Brooks knew this!

Offline sjefen

  • Member
  • *
  • Posts: 1291
Re: Moses project
« Reply #26 on: April 07, 2017, 09:10:03 PM »
In the last image, is that TG clouds as "water splashing"?

I'm keeping my eye one this one. Looks really promising  ;)
Don't put faith in bullshit!

Offline Dune

  • Member
  • *
  • Posts: 12053
  • Corkscrew Bird
    • www.ulco-art.nl
Re: Moses project
« Reply #27 on: April 08, 2017, 06:03:38 AM »
Yes, V2, rudely done so far. If it's really needed for the film, I can work on it more. Let's say, have it move with the swell, more whispy and thinner perhaps. Takes a lot longer with the cloud, so I'm not experimenting with animation, I'm afraid. Dorian might.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline sjefen

  • Member
  • *
  • Posts: 1291
Re: Moses project
« Reply #28 on: April 08, 2017, 11:55:07 AM »
I think it adds a lot to the image, but I would make them whiter.
Looks awesome anyway, so I'll keep watching where this is going  :)
Don't put faith in bullshit!

Offline Dune

  • Member
  • *
  • Posts: 12053
  • Corkscrew Bird
    • www.ulco-art.nl
Re: Moses project
« Reply #29 on: April 08, 2017, 02:18:32 PM »
Here you go, Dorian, frame 80 and 100 from my test animation. Swell vapour now goes with the swell.
In case you still haven't seen enough of my work: www.ulco-art.nl