Author Topic: Phillipe (we'll call him Phil) was Not Happy  (Read 1522 times)

Offline bobbystahr

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Phillipe (we'll call him Phil) was Not Happy
« on: March 26, 2017, 06:38:59 AM »
The text from Bettina (we'll call her Betty) had read 'Come Quick' so he'd cycled 10 k, uphill most of it, got here in under an hour and she hadn't looked up from her tablet since he arrived. Humph!

This started when I downloaded the lovely Balmora House from Beliss and then chanced upon the awesome
 Mountain Valley terrain by NafeCarg   .
Well at that point the die was cast as I'd just found that lovely Pine tree by Klas Kruse at terralights.de as well and had converted it to .tgo.
The Noble  One was a natural as a reason for the twist in the road.
phillipe and bettina from the new xoio collection and the bicycle is from papyus at renderosity free stuff.
I only noticed the swollen road surface at 02:10:33 when I got back from a jam session so I'll fix that but had to let this finish as a WIP.
 RenderTime 02:44:32     
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline archonforest

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Re: Phillipe (we'll call him Phil) was Not Happy
« Reply #1 on: March 26, 2017, 07:31:39 AM »
I think this is pretty cool bobby.
I also tried to download this house but somehow the zip file is empty....well...
...many rooms to explore but the doors look the same...

Offline bobbystahr

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Re: Phillipe (we'll call him Phil) was Not Happy
« Reply #2 on: March 26, 2017, 08:01:29 AM »
I think this is pretty cool bobby.
I also tried to download this house but somehow the zip file is empty....well...
sent you a message
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline bobbystahr

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Re: Phillipe (we'll call him Phil) was Not Happy_SUNDAY UPDATE
« Reply #3 on: March 26, 2017, 11:53:36 PM »
Here's the far shot with the repaired road..previous nowrendering. Forgot to set it before I went to sleep and I've been out most of today. It'll be a few hours at least.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline bobbystahr

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Re: Phillipe (we'll call him Phil) was Not Happy
« Reply #4 on: March 27, 2017, 04:48:32 AM »
and here's the close shot with new road surface
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline archonforest

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Re: Phillipe (we'll call him Phil) was Not Happy
« Reply #5 on: March 27, 2017, 10:20:48 AM »
I really like the distant shot! Great vista. But not sure I understand why the road looks like that? Do I miss something? Then the house is very lonely there. Some additional stuff around like fence, flower...etc would be great imho.

Great stuff Bobby 8)
...many rooms to explore but the doors look the same...

Offline bobbystahr

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Re: Phillipe (we'll call him Phil) was Not Happy
« Reply #6 on: March 27, 2017, 01:44:25 PM »
The road is a total screw-up that I couldn't get working. I may in fact start again on the road. The road itself is too warped and I should have spent the original time smoothing it and the verge is too wide. It's a holiday area like Banff in Canada here and the original idea has more cabins   (I have a few)along the road but no fences are planned atm.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Lady of the Lake

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Re: Phillipe (we'll call him Phil) was Not Happy
« Reply #7 on: March 27, 2017, 02:38:22 PM »
Really like the distant one.  This one is going great places. :)

Offline luvsmuzik

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Re: Phillipe (we'll call him Phil) was Not Happy
« Reply #8 on: March 27, 2017, 06:02:42 PM »
This is one to keep following up on. I love how the edges are softer and uneven on the edges of the road. Good surfaces too!
Great little abode also. I love the lines of that one!

Offline bobbystahr

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Re: Phillipe (we'll call him Phil) was Not Happy
« Reply #9 on: March 28, 2017, 01:53:54 AM »
This is one to keep following up on. I love how the edges are softer and uneven on the edges of the road. Good surfaces too!
Great little abode also. I love the lines of that one!

house is here
http://www.planetside.co.uk/forums/index.php/topic,23000.0.html
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline DocCharly65

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Re: Phillipe (we'll call him Phil) was Not Happy
« Reply #10 on: March 28, 2017, 01:01:07 PM »
What a frustrating story that she didn't even look up... I absolutely agree with "Humph!" - couldn't say it in a better way  ;) ;D

Nice landscape, Bobby!

Offline bobbystahr

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Re: Phillipe (we'll call him Phil) was Not Happy
« Reply #11 on: March 28, 2017, 03:37:22 PM »
Monday's UPDATE. added hedgerows and 2 more cabins, lightly changed the PoV...all buildings scaled to Phillipe who I scaled at 6'2"
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline archonforest

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Re: Phillipe (we'll call him Phil) was Not Happy
« Reply #12 on: March 28, 2017, 03:39:25 PM »
What a nice place to relax! 8)
...many rooms to explore but the doors look the same...

Offline bobbystahr

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Re: Phillipe (we'll call him Phil) was Not Happy
« Reply #13 on: March 28, 2017, 03:48:48 PM »
What a nice place to relax! 8)

Too bad she was so deep in the Morrowind game for more than a "Oh hi Phil"; seemed to have forgotten her panicked text she'd sent....He'd had a feeling when she had the Morrowind styled house built that he'd, for all intents and purposes, lost her....to a video game!
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline El Kabong

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Re: Phillipe (we'll call him Phil) was Not Happy
« Reply #14 on: March 28, 2017, 05:33:11 PM »
Cool to see the image evolve. Far more patience than I can muster.
Not to nit-pick, just an observation that caught my eye.
Tree trunk on far left lacks the dimensional aspect of the other tree trunks.
Odd shadow angle maybe?
Later, Ron

 

anything