Author Topic: New Poolhouse Shots  (Read 474 times)

Offline DocCharly65

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New Poolhouse Shots
« on: March 13, 2017, 08:52:58 AM »
As promised I continue this year's main project: The "repairing of scenes"
(in parallel my slower PCs are re-rendering almost all TG3 space scenes with TG4)

But first here some new morning impressions.
I must rerender almost all of the poolhouse scenes because of the new "dirt on the wall", the new swimring, the new sun position / light condition and some small improvements.

If I am lucky, I will have animated a couple of birds in a few days:

72313-0


Wide angle view out of the poolhous window:

72315-1


View from the opposite side:

72317-2


As told in another post, I'll adjust the gamma when I cut the animations. Maybe on some monitors the single shots look a bit dark. It's a bit better if you look at them upscaled to full screen.
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Offline bobbystahr

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Re: New Poolhouse Shots
« Reply #1 on: March 13, 2017, 02:56:21 PM »
very cool work, is that a pot plant in the top image? If yes can you share?...that's what folks do with pot plants, heh heh heh...over here anyway.
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Offline DocCharly65

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Re: New Poolhouse Shots
« Reply #2 on: March 13, 2017, 04:26:24 PM »
Thanks Bobby!
I am not exactly sure which plant you mean...
In the big pots around the pool corners there's one Japanese maple JA03 from xFrog in each of them (where the sun is shining through?)

A similar looking (Japanese Walnut JA08) is for free at the moment: http://xfrog.com/product/JA08.html

In the lower right corner of the picture there is a dracena from xFrog

I almost use only xFrog plants since I spent my whole christmas gratification for almost all of the xFrog bundles some years ago  ;D

At the moment they have some interesting plants for free again:
http://xfrog.com/category/samples.html

Hope that helps you a bit?
If I'd be allowed, I would of course share my bundles...
Perhaps I find something else in the collection of free samples which I collected before I bought the bundles. I think I will not go to prison if I share THEM?  8)
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Offline bobbystahr

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Re: New Poolhouse Shots
« Reply #3 on: March 14, 2017, 05:28:35 PM »
It must be the Japanese Maple with the sun shining thru it...thanks for the Japanese Walnut link...I don't have that one.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline DocCharly65

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Re: New Poolhouse Shots
« Reply #4 on: April 27, 2017, 06:42:23 PM »
Not much longer until the next teaser  ;)

I decided that a morning of course needs a night before - and meanwhile there were so many changes around the pool that I developed a new scene with (I hope so) the last two animations for the coming teaser. I didn't like the old moonlight renders any more.

A pixelplow-job (should be finished soon):

72993-0   72995-1



And one of the last jobs for this teaser running on my 32GB i7 (1.5 h per frame - in some hours I will devide the job onto the other PCs when they are ready):

72997-2   72999-3


And a small pre-taste ...
I worked a while to get the flickering shadows of the lantern. It's 3 small lightsources moving irregulary inside of the seperated lantern glass. The glass causing no shadows. Size of the most highlights of all reflective surfaces is very small to avoid unnecessary flickering.

https://vimeo.com/215062582


I think the "finish in May - plan" seems to work  :)
« Last Edit: April 27, 2017, 06:45:22 PM by DocCharly65 »
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Offline inkydigit

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Re: New Poolhouse Shots
« Reply #5 on: April 27, 2017, 07:48:31 PM »
looks great!
@bobbystahr
I think Ade made one of 'those' pot plants maybe in file sharing?
:)

Offline bobbystahr

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Re: New Poolhouse Shots
« Reply #6 on: April 27, 2017, 08:59:03 PM »
looks great!
@bobbystahr
I think Ade made one of 'those' pot plants maybe in file sharing?
:)

nope, it's the deceptive young Japanese maple that has leaves like a pot plant I think...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Dune

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Re: New Poolhouse Shots
« Reply #7 on: April 28, 2017, 05:59:29 AM »
Great, Nils. That poolscene is really fantastically lit! Thinking about the lights inside the lamp; you could also work with one light, and have a small flame object (illuminated, translucent and with 0.55 opacity) rotate. That would give different shadows, and you would see a flame changing a bit.
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Offline DocCharly65

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Re: New Poolhouse Shots
« Reply #8 on: April 28, 2017, 08:09:48 AM »
Thanks Ulco :) and thank you for the additional input.

The Lantern animation is already finished on pixelplow and I am quite satisfied with the result in the video. Perhaps you can see that it has 3 slightly offset and flickering shadows. And you can see inside the lamps glass that there could be a flame. All quite decent.

I hope I'll have another idea where to try your version in an animation in my film. :)
« Last Edit: April 28, 2017, 08:32:18 AM by DocCharly65 »
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Offline luvsmuzik

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Re: New Poolhouse Shots
« Reply #9 on: April 28, 2017, 02:00:06 PM »
Great! And are we to be rewarded with that precarious bball dropping in with a splash?

Offline bobbystahr

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Re: New Poolhouse Shots
« Reply #10 on: April 28, 2017, 02:08:41 PM »
you could also work with one light, and have a small flame object (illuminated, translucent and with 0.55 opacity) rotate. That would give different shadows, and you would see a flame changing a bit.

Fantastic idea Ulco.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Jo Kariboo

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Re: New Poolhouse Shots
« Reply #11 on: April 29, 2017, 01:00:35 PM »
Excellent light and render!

Offline Hannes

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Re: New Poolhouse Shots
« Reply #12 on: April 29, 2017, 01:38:35 PM »
Really beautiful! The lighting is indeed fantastic. Waiting for the animation...

Offline Marty

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Re: New Poolhouse Shots
« Reply #13 on: April 29, 2017, 06:49:54 PM »
Great work! :D

Offline DocCharly65

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Re: New Poolhouse Shots
« Reply #14 on: May 13, 2017, 04:43:14 AM »
I am not 1000% sure - but almost 99% --- This is one of the last renderjobs before cutting the next "teaser".
I did another modification and two addidtional animations because I wanted the moon in my scene.

The challenge was to find a plausible illumination of the moon fitting the theoritical postion of the sun at that time in my virtual world. Glad that it worked. It's the first time I used the "experimental atmo bloom" because the glow around the moon only worked this way keeping moon details. Receive shadows from surfaces is necessary to avoid shining the "fake sun" trough the moon - but then I loose most glow effect of the atmosphere.

73340-0

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