Author Topic: New render  (Read 591 times)

Offline bobbystahr

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Re: New render
« Reply #15 on: March 12, 2017, 04:14:41 PM »
@Archonforest: that's way better! Now add some tiny bump to the deer! Or a proper bumpmap. He's a bit smooth.


I quite agree and like where this is going...worth the effort.....if you have Photoshop nvidia makes a FREE Normals plugin that makes acceptable maps for displacements

https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
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Offline Oshyan

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Re: New render
« Reply #16 on: March 12, 2017, 05:46:57 PM »
I don't think there's any great trick to it Ulco. Using Photoshop's Lens Blur filter you just adjust the Blur Focal Distance and you should see it shift, and at certain settings you ought to see front defocus+back defocus and a middleground in focus...

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Offline Dune

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Re: New render
« Reply #17 on: March 13, 2017, 07:49:53 AM »
Thanks, Oshyan, I'll have another look. Would be perfect if that works smoothly.
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Online archonforest

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Re: New render
« Reply #18 on: March 13, 2017, 08:53:41 AM »
Got a map for the deer. It looks better for sure. ;)
...many rooms to explore but the doors look the same...

Offline DocCharly65

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Re: New render
« Reply #19 on: March 13, 2017, 08:57:32 AM »
Oh! Much better now!

But what is that on the deers back looking like a towel?
« Last Edit: March 13, 2017, 09:07:34 AM by DocCharly65 »
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Online archonforest

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Re: New render
« Reply #20 on: March 13, 2017, 09:07:42 AM »
Oh! Much better now!

But what ist that on the deers back looking like a towel?

It is a towel. Since it is a hot summer day....he can wipe... ;D

I guess re-render again... >:(
...many rooms to explore but the doors look the same...

Offline DocCharly65

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Re: New render
« Reply #21 on: March 13, 2017, 09:09:22 AM »
Before you invest rendertime perhaps you'd like to check what it is?
Perhaps only a cropped render first.

Looks a bit like a not matching texture map...
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Online archonforest

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Re: New render
« Reply #22 on: March 13, 2017, 10:08:59 AM »
Before you invest rendertime perhaps you'd like to check what it is?
Perhaps only a cropped render first.

Looks a bit like a not matching texture map...

Fortunately render time is not a problem since rendering with details 0.1. That spot actually a very unfortunate shadow/sun f...up. When I moved the camera it looks natural though. Anyway here is the fixed one. I fixed it in PS and not TG for now.
...many rooms to explore but the doors look the same...

Offline DocCharly65

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Re: New render
« Reply #23 on: March 13, 2017, 10:13:16 AM »
That's it now!  :)
Now you get the "big LIKE"  :)
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Online archonforest

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Re: New render
« Reply #24 on: March 13, 2017, 12:24:14 PM »
That's it now!  :)
Now you get the "big LIKE"  :)
Thks doc :D
...many rooms to explore but the doors look the same...

Offline bobbystahr

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Re: New render
« Reply #25 on: March 13, 2017, 02:53:48 PM »
Well done Atilla...good call on the last 'fix'....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Online archonforest

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Re: New render
« Reply #26 on: March 13, 2017, 06:18:15 PM »
Well done Atilla...good call on the last 'fix'....

Thx bobby. Yeah looks better for sure. Thx for all who pointed out all my errors 8)
...many rooms to explore but the doors look the same...

Offline Dune

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Re: New render
« Reply #27 on: March 17, 2017, 02:33:55 PM »
Wonderful final! Hey, but how about your train ideas?
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Offline bobbystahr

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Re: New render
« Reply #28 on: March 17, 2017, 03:57:17 PM »
Yeah, what happened with that train stuff, was getting interesting...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Online archonforest

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Re: New render
« Reply #29 on: March 17, 2017, 04:06:15 PM »
Thx Dune. :)

Yeah the train ideas are still up....the only reason I got nothing done so far as I realized that I would need some train cars after the engine and so far I found nothing on the net. Really. Thus the project stopped temporarily. If anyone saw some free modern looking train cars on the net pls give me the link.
...many rooms to explore but the doors look the same...