Holy snagging ducks!
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Re: Thank you DAZ Studio, you've done it again!
« Reply #8 on: December 20, 2016, 07:38:45 PM »
You don't need the Pro version to test any object-related stuff. There is nothing in the Pro version that will make objects work better, as far as I can recall. The FBX import/export is only for syncing camera, light, and animation data. You can't currently load FBX-format objects. So if you can't already get a good OBJ into TG the way you want it to be, then the Pro version probably won't make that any better
What you can do with the Pro version, however, is use render elements to output data that you could more easily combine with a Daz figure render. If Daz can output alpha, then you could just render the Daz figure out with an alpha and composite that over the TG render. To get shadows properly cast on terrain you could just export the terrain geometry from TG, load it into Daz, and use it to get proper shadows. As long as Daz can output a shadow element itself you could composite onto the full terrain render into TG. Conversely you could use Front Projection of a Terragen render onto the terrain geometry imported into Daz and do the final render there with a TG environment for IBL.
well, now I'm even more confused after looking more closely at fbx in T4. Looks like a landscape (perhaps animated) can be imported, but not an object.?
That is a copy paste of a thread I found about DAZ and FBX. Maybe this is where you read it?