Author Topic: Urban jungle  (Read 717 times)

Offline Oshyan

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Re: Urban jungle
« Reply #15 on: March 01, 2017, 09:33:08 PM »
Cooool Hannes. What version of 3DS Max do you have?

- Oshyan

Offline Hannes

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Re: Urban jungle
« Reply #16 on: March 01, 2017, 10:29:46 PM »
Thanks Oshyan! I have 2010.

Offline Oshyan

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Re: Urban jungle
« Reply #17 on: March 01, 2017, 10:43:19 PM »
Ah, ok. Just curious if newer Max versions handle big geometry better. Your comments are pleasing but a little surprising these days. :)

- Oshyan

Offline dorianvan

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Re: Urban jungle
« Reply #18 on: March 01, 2017, 11:05:24 PM »
Great image Hannes! Versions after 2014 are way more stable for handling geometry and layers - according to my friend who made it that way :)
« Last Edit: March 01, 2017, 11:07:14 PM by dorianvan »
-Dorian

Offline Hannes

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Re: Urban jungle
« Reply #19 on: March 02, 2017, 01:00:23 AM »
Thanks again! Surprising these days? What do you mean, Oshyan?

Offline bobbystahr

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Re: Urban jungle
« Reply #20 on: March 02, 2017, 02:09:03 AM »
Speaking of max, does anyone know of a decent converter for ,fbx? A lot of cool stuff out there in .fbx format.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Oshyan

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Re: Urban jungle
« Reply #21 on: March 02, 2017, 05:51:42 AM »
Thanks again! Surprising these days? What do you mean, Oshyan?

I just mean that I would expect Max's capabilities with large geometry counts to improve over time since the actual demands of content creation are increasingly high-polygon.

- Oshyan

Offline bobbystahr

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Re: Urban jungle
« Reply #22 on: March 02, 2017, 06:51:51 AM »
Thanks again! Surprising these days? What do you mean, Oshyan?

I just mean that I would expect Max's capabilities with large geometry counts to improve over time since the actual demands of content creation are increasingly high-polygon.

- Oshyan

Indeed I'd have expected that, but TG sets the bar high.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline inkydigit

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Re: Urban jungle
« Reply #23 on: March 02, 2017, 10:40:11 AM »
great render... Triffids indeed!

Offline luvsmuzik

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Re: Urban jungle
« Reply #24 on: March 02, 2017, 12:49:04 PM »
Speaking of max, does anyone know of a decent converter for ,fbx? A lot of cool stuff out there in .fbx format.

Blender imports fbx. I forget which model I converted, but I was able to do it in Blender, export as obj. then run through Poseray.

Offline Hannes

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Re: Urban jungle
« Reply #25 on: March 02, 2017, 01:43:09 PM »
I just mean that I would expect Max's capabilities with large geometry counts to improve over time since the actual demands of content creation are increasingly high-polygon.

- Oshyan

Ah, I see. Of course, if I would use bounding boxes in the preview for example in Max, it would respond faster, but I wouldn't see what I'm doing.
However, I think the handling of models in TG is simply clever.

Offline bobbystahr

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Re: Urban jungle
« Reply #26 on: March 02, 2017, 03:10:18 PM »
I just mean that I would expect Max's capabilities with large geometry counts to improve over time since the actual demands of content creation are increasingly high-polygon.

- Oshyan

Ah, I see. Of course, if I would use bounding boxes in the preview for example in Max, it would respond faster, but I wouldn't see what I'm doing.
However, I think the handling of models in TG is simply clever.

For sure, even on this 8G RAM dell it loads incredibly huge pops without a complaint and I've loaded some quite huge models on this clunker as well...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline TheBadger

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Re: Urban jungle
« Reply #27 on: March 04, 2017, 02:07:31 PM »
hannes, fleetwood

I like that OP and the fleetwood image connection very much  8)
It has been eaten.