Author Topic: Urban jungle  (Read 650 times)

Offline Hannes

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Urban jungle
« on: February 28, 2017, 01:02:05 PM »
Please don't ask for a meaning in this image. I have no idea.
An older scene I dug out and tried to improve. Once again TG showed it's ability to handle huge amounts of models. While I could hardly edit anything on one of the quite detailed building/ruin structures in 3ds Max (a plane modified with several instances of the Greeble plugin), I have six of them in TG. Plus some more nurnies and structures. Plus some trees populated upon them. Plus some ivy branches growing upon them. Plus two populations of leaves on these branches with 4.2 millions instances each. Plus the pods or whatever this is with some quite detailed ivy structures.
And two layers of (V2) clouds with "receive shadows from surfaces" on.
Rendertime for this image in 4K was six and a half hours.

Btw: all models except the trees made by myself.
« Last Edit: February 28, 2017, 01:04:02 PM by Hannes »

Offline cyphyr

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Re: Urban jungle
« Reply #1 on: February 28, 2017, 01:06:36 PM »
Nicely done.

Definitely a story in there.
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Offline archonforest

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Re: Urban jungle
« Reply #2 on: February 28, 2017, 01:22:02 PM »
Pretty cool looking scene ;)
...many rooms to explore but the doors look the same...

Offline DocCharly65

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Re: Urban jungle
« Reply #3 on: February 28, 2017, 01:44:40 PM »
Hey great, Hannes!
No meaning? I think it has one: "Resident Evil** meets Planet Of The Apes in District 9"    8) ;D


I share your enthusiasm about TG's ability to handle that huge amounts of models!
I had some models I couldn't even open in neither Wings3D nor PoseRay -- but no problem to open 2 or more instances in TG...



**Ok - for a Resident Evil context you would have to recolor the ivy into glossy black :) )
« Last Edit: February 28, 2017, 01:46:20 PM by DocCharly65 »
Life socks! Even Mel Brooks knew this!

Offline Dune

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Re: Urban jungle
« Reply #4 on: February 28, 2017, 02:55:53 PM »
Cool city, Hannes.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline fleetwood

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Re: Urban jungle
« Reply #5 on: February 28, 2017, 03:11:14 PM »
Very cool. I imagine it as the ultimate outcome of the "Day of the Triffids" scenario.

Offline j meyer

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Re: Urban jungle
« Reply #6 on: February 28, 2017, 03:56:59 PM »
 8)
So, how much RAM is needed for that scene?

Offline bobbystahr

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Re: Urban jungle
« Reply #7 on: February 28, 2017, 04:56:45 PM »
8)
So, how much RAM is needed for that scene?

2nd this info request....curious Bobby. And damn, y' beat me to space ivy. This is pehaps the scariest image in many ways I've seen lately...not that I look for 'em mind you...and scary good as well....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Kadri

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Re: Urban jungle
« Reply #8 on: February 28, 2017, 05:18:36 PM »

Looks great Hannes.

Offline Hannes

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Re: Urban jungle
« Reply #9 on: February 28, 2017, 06:40:44 PM »
Thanks guys, I have 16GB, which is average nowadays I think.

Offline yossam

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Re: Urban jungle
« Reply #10 on: February 28, 2017, 08:08:54 PM »
Great pic Hannes...............I remember watching "Triffids" a very long time ago. Thanks for the memories fleetwood.  :)

Offline masonspappy

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Re: Urban jungle
« Reply #11 on: February 28, 2017, 10:15:15 PM »
Saw the original 'triffids' back in the '60s.    Awesome special effects (to an 8 year old).  ;D

Offline Jo Kariboo

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Re: Urban jungle
« Reply #12 on: March 01, 2017, 02:22:57 AM »
A beautiful nightmare! Great set up!

Offline ADE

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Re: Urban jungle
« Reply #13 on: March 01, 2017, 05:53:05 PM »
I have 16GB too but had to pull 2 /4GB ramchips out cos tg3 keeps crashing.....its ok to have these on my modelling apps, but terragen don't like the extra ram

great scene

Offline archonforest

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Re: Urban jungle
« Reply #14 on: March 01, 2017, 06:19:14 PM »
I have 16GB too but had to pull 2 /4GB ramchips out cos tg3 keeps crashing.....its ok to have these on my modelling apps, but terragen don't like the extra ram

Most probably those rams are faulty or something? Otherwise it makes no sense... :o
...many rooms to explore but the doors look the same...