Author Topic: Terrain merge using Highest raise (but with a smooth blend) ?  (Read 312 times)

Online cyphyr

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    • richardfraser
Terrain merge using Highest raise (but with a smooth blend) ?
« on: February 15, 2017, 07:29:55 PM »
I think I saw how to do this once but can't find it on the forums now (must be using the wrong search terms)

I want to merge a spikey terrain with a flat one so I have  the spikes poking through the flat surfave, easily done (see pic).

But how can i make the transition from flat to spikey terrain a lilttle smoother/softer? Almost like there is a build up of sand or earth about the base of the "spikes".

I suspect this is blue node magic but I don't know where to begin ...

Cheers
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Offline bobbystahr

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Re: Terrain merge using Highest raise (but with a smooth blend) ?
« Reply #1 on: February 15, 2017, 09:17:49 PM »
I suspect a duplicated planet is involved.Check out Rene's work, he uses that a lot

something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Matt

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Re: Terrain merge using Highest raise (but with a smooth blend) ?
« Reply #2 on: February 15, 2017, 10:51:00 PM »
You can use the "soft maximum" function. Blue nodes, yes, but should be fairly straightforward. There's an example scene here:

http://www.planetside.co.uk/forums/index.php/topic,20846.msg207909.html#msg207909
Just because milk is white doesn't mean that clouds are made of milk.

Online cyphyr

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Re: Terrain merge using Highest raise (but with a smooth blend) ?
« Reply #3 on: February 15, 2017, 11:40:11 PM »
Thankyou, looks like is usedes a different way of achieving the same effect (plus the soft blend) as the Merge shader. I shall investigate...
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Offline bobbystahr

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Re: Terrain merge using Highest raise (but with a smooth blend) ?
« Reply #4 on: February 16, 2017, 12:20:08 AM »
You can use the "soft maximum" function. Blue nodes, yes, but should be fairly straightforward. There's an example scene here:

http://www.planetside.co.uk/forums/index.php/topic,20846.msg207909.html#msg207909

also that , I'd totally forgotten that update
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Online cyphyr

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Re: Terrain merge using Highest raise (but with a smooth blend) ?
« Reply #5 on: February 16, 2017, 09:41:28 AM »
You can use the "soft maximum" function. Blue nodes, yes, but should be fairly straightforward. There's an example scene here:

http://www.planetside.co.uk/forums/index.php/topic,20846.msg207909.html#msg207909

Works perfectly and an easy setup, cheers :)
www.richardfraser.co.uk
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i7 5930 @3.5Ghz, 32Gb
i7 2600k @3.4Ghz, 16Gb
i7 980 @3.33Ghz, 16Gb