Author Topic: Sculpting?  (Read 577 times)

Offline bobbystahr

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Re: Sculpting?
« Reply #15 on: February 16, 2017, 05:33:14 AM »
There could be a plugin that allows exporting using other formats besides the default .skp file but do not quote me on that.

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Offline Dune

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Re: Sculpting?
« Reply #16 on: February 16, 2017, 07:21:27 AM »
Or an online converter?
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Offline penboack

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Re: Sculpting?
« Reply #17 on: February 16, 2017, 04:20:29 PM »
L-System anyone? ;)

Offline otakar

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Re: Sculpting?
« Reply #18 on: February 16, 2017, 07:15:45 PM »
When I was exploring that a couple of years ago (at least) it was only possible to export obj using the paid version. I did find free third party converter then (possibly using an intermediate format, can't quite remember), but it was a fairly cumbersome process. The vast Sketchup library is very nice, though, especially for large objects like castles.

Offline luvsmuzik

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Re: Sculpting?
« Reply #19 on: February 16, 2017, 08:02:27 PM »
You export dae in Sketchup which Blender can convert.
Object stuccolit made in Sketchup, make as component group, export dae to Blender, export from Blender as obj.
http://www.planetside.co.uk/forums/index.php/topic,22831.msg230827.html#msg230827

Hint: important option is style for control of faces and materials :)
« Last Edit: February 16, 2017, 08:13:50 PM by luvsmuzik »

Offline René

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Re: Sculpting?
« Reply #20 on: February 17, 2017, 10:35:26 AM »
I thought of sculpting because Terragen is a landscape program and it would be possible in this way, without additional software, to customize the terrain and even create a new one from scratch. On the other hand, to be able to pull a few strings(vertices?) would also be welcome.