Author Topic: contrail  (Read 330 times)

Offline archonforest

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contrail
« on: February 07, 2017, 12:16:32 PM »
Looking for a way to create contrail(the white smoke/fume looking line that is after an airplane.)

Trying to paint one but does not like it so far. If u have an idea pls let me know.
...many rooms to explore but the doors look the same...

Offline Dune

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Re: contrail
« Reply #1 on: February 07, 2017, 12:26:02 PM »
small circular image map projected by camera into thin cloud comes to mind. There's also a blue node way, I think posted by Matt years ago.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline Kevin F

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Re: contrail
« Reply #2 on: February 07, 2017, 12:37:57 PM »

Offline archonforest

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Re: contrail
« Reply #3 on: February 07, 2017, 01:15:24 PM »
Tku Kevin for the link. Will chk this out.

Dune can you pls explain a bit more? Like what to plug where? Trying different versions but cannot see anything around  :)
...many rooms to explore but the doors look the same...

Offline Dune

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Re: contrail
« Reply #4 on: February 07, 2017, 03:47:54 PM »
Here's a basic setup. You can use perpective cam or ortho (for straight lines), but the masking works differently. Simple shape for mask works also.
In case you still haven't seen enough of my work: www.ulco-art.nl

Offline archonforest

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Re: contrail
« Reply #5 on: February 07, 2017, 04:47:20 PM »
Here's a basic setup. You can use perpective cam or ortho (for straight lines), but the masking works differently. Simple shape for mask works also.

Tku!  :)
...many rooms to explore but the doors look the same...

Offline Hannes

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Re: contrail
« Reply #6 on: February 08, 2017, 12:43:50 PM »
Great! Thanks Ulco.

Offline bobbystahr

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Re: contrail
« Reply #7 on: February 10, 2017, 08:13:13 AM »
Echo the thanks , no need at present but there's always the future...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

 

anything