Author Topic: Materials  (Read 4555 times)

Offline AndyWelder

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Re: Materials
« Reply #15 on: January 15, 2017, 02:49:58 PM »
Thank you, thank you, both Hannes and Fleetwood!
"Ik rotzooi maar wat aan" Karel Appel

Offline otakar

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Re: Materials
« Reply #16 on: January 18, 2017, 03:54:32 PM »
Fantastic, thank you guys! The aged bronze in particular is something I have to use asap, that's just so inspiring!

It brings up my pet peeve once again that we need a searchable organized file share library/gallery with multiple preview renders (if available) per file, user comments and maybe even a rating system. A forum is just not the right place once it grows over a certain size (and it has years ago). Because of the space requirements it would be best kept under the Planetside domain. IMHO it would greatly enhance the appeal of Terragen to a large portion of the target user base.

Offline AndyWelder

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Re: Materials
« Reply #17 on: January 18, 2017, 04:30:38 PM »
@ otakar:
Quote
...we need a searchable organized file share library/gallery with multiple preview renders (if available) per file, user comments and maybe even a rating system.
Hear, hear!
"Ik rotzooi maar wat aan" Karel Appel

Offline TheBadger

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Re: Materials
« Reply #18 on: January 18, 2017, 11:36:45 PM »
very good and cool this up and going!!!
It has been eaten.

Offline fleetwood

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Jade Thing
« Reply #19 on: January 20, 2017, 09:41:39 PM »
A Jade texture with some 4D noise nodes adding sort of carved looking displacement.

Offline AP

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Re: Materials
« Reply #20 on: January 20, 2017, 10:56:55 PM »
A Materials topic! I have some to share as well. I need to find them.

Offline Hannes

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Re: Materials
« Reply #21 on: January 21, 2017, 08:58:33 AM »
Wow, that Jade stuff looks great!!!
Here is a link to some sand grains I wanted to share. You can use the shaders there as a start for other (fake) subsurface scattering materials:
http://www.planetside.co.uk/forums/index.php/topic,22732.msg229552.html#msg229552

Offline cyphyr

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Re: Materials
« Reply #22 on: January 21, 2017, 09:53:22 AM »
Impressive and the "carved" look is perfect
www.richardfraser.co.uk
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Offline Hannes

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Re: Materials
« Reply #23 on: January 21, 2017, 10:19:45 AM »
Here is an ice shader. An edited version of one of the sand grain shaders.
(The structures inside the torus don't belong to the material. Looks a bit faceted...)

Offline archonforest

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Re: Materials
« Reply #24 on: January 21, 2017, 10:52:58 AM »
Tku guys for the jade and ice shader.  ;)
...many rooms to explore but the doors look the same...

Offline luvsmuzik

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Re: Materials
« Reply #25 on: February 16, 2017, 04:04:13 PM »
https://sketchfab.com/models/864497a206024c8e832b5127e9e23f2f

Marly - Louvre Museum (Low Definition) by Benjamin Bardou is licensed under CC Attribution

Brass oxide tgc with transform merge shader, multiply scale 10.... Sun at 3, so increased reflect to 0.9 
« Last Edit: February 16, 2017, 04:06:04 PM by luvsmuzik »

Offline masonspappy

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Re: Materials
« Reply #26 on: February 16, 2017, 09:38:39 PM »
wow - nice work!

Offline Hannes

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Re: Materials
« Reply #27 on: February 17, 2017, 07:19:51 AM »
Great!!  :) :)

Offline Hannes

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Re: Materials
« Reply #28 on: February 25, 2017, 10:09:59 AM »
An addition to the first collection.
Sometimes you don't need a perfect shiny surface, but a more dirty and worn material.
Here is some greasy brass.

Offline AndyWelder

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Re: Materials
« Reply #29 on: February 25, 2017, 10:30:38 AM »
That's exactly how my trumpet did look like a long time ago... I was told I was an embarrassment to the orchestra  :P I quit playing the trumpet not long after that.
"Ik rotzooi maar wat aan" Karel Appel

 

anything