Author Topic: TG4 (Version 4.0.04) Bug in Ray-traced Prerender?  (Read 501 times)

Offline PabloMack

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TG4 (Version 4.0.04) Bug in Ray-traced Prerender?
« on: January 06, 2017, 11:44:28 PM »
I have a scene with a house and am using a Crater Shader (where the "depth" is negative) to simulate a raised plant bed in the front yard. I was having trouble getting the changes in parameters to take place and with some experimenting I discovered that the geometry doesn't change while the RTP button is active. After changing a parameter I had to deactivate the button for the change in geometry to appear in the view then reactivate the button to view the ray tracing once again.

Also, the objects (including the house) will continue to render while RTP is active but the crater will not. I have to turn off the RTP in order to get the crater to render to beyond the crudest of resolution and then turn RTP back on to get the image of the house into the render.

Is this normal behavior?

Post number 2^10 (I am a binary kind of guy)
« Last Edit: January 07, 2017, 12:04:15 AM by PabloMack »

Offline KlausK

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Re: TG4 (Version 4.0.04) Bug in Ray-traced Prerender?
« Reply #1 on: January 07, 2017, 12:23:59 AM »
If I understand your post correctly, I think that`s how it is at the present stage of development of the RTP.
Take a look here, please: http://www.planetside.co.uk/forums/index.php/topic,21730.0.html
Oshyan describes the do`s and don`t`s of the RTP.

Hope that helps.
cheers, Klaus
« Last Edit: January 07, 2017, 12:32:44 AM by KlausK »
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Offline PabloMack

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Re: TG4 (Version 4.0.04) Bug in Ray-traced Prerender?
« Reply #2 on: January 07, 2017, 02:38:08 PM »
Yep. That explains it. Thanks a bunch. I'm still far better off with it than without it. I'm very happy.

 

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