Author Topic: Human flesh  (Read 2993 times)

Offline otakar

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Re: Human flesh
« Reply #15 on: January 09, 2017, 07:50:51 PM »
original guy seems older - which makes sense, smoother skin on the updated dude. I guess the ideal (for me) would be a cross betweeen the two. The forehead and neck from right image and the rest from the left image ;)

Still very good results either way!

Offline Hannes

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Re: Human flesh
« Reply #16 on: January 09, 2017, 08:35:06 PM »
reflektiert

I don't know what had happened when I wrote this. This is the german word (partial past perfect (?)) for reflecting, so I guess I was too tired or it was the spelling check of my cellphone.

However here is the comparison between Ulco's procedural sweat, which he generously shared with me (which sounds a bit like some sick fetish thing, I know ;)) and the population of flattened spheres.

Thanks again, Ulco!!!!!!!

Unfortunately the bumps in your solution adapt the shaders below, so it's some sort of a fake pebbles shader, or in this case an advanced pimples shader, which is cool, because it wasn't intended to be one, right?

My population looks a bit like a head in sparkled water with bubbles on it, so I'm not sure which one is better.
« Last Edit: January 09, 2017, 08:36:38 PM by Hannes »

Online Dune

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Re: Human flesh
« Reply #17 on: January 10, 2017, 06:44:53 AM »
Sharing sweat is not one of my habitual behaviors, I might say, but I'm glad you liked it so much  :P

It was an older clip, so I don't know if all the settings were perfect. Perhaps you need to change the refraction index to a smaller number to get more reflections on the displacements. They were intended as little bumps, catching light, so it was intended alright.

Offline DocCharly65

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Re: Human flesh
« Reply #18 on: January 10, 2017, 09:57:12 AM »
Sharing sweat is not one of my habitual behaviors, I might say, but I'm glad you liked it so much  :P
...


You're doing funny things here...  ;D ;D

Hannes, I'm still amazed at how well the procedural skin works. Good work so far.

Offline Hannes

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Re: Human flesh
« Reply #19 on: January 11, 2017, 01:24:26 PM »
OK, this is it now.
I used a population of beads of sweat (squashed spheres), adjusted the reflection settings and added some eyebrows. Done!
I really want to do something else now.

Online Dune

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Re: Human flesh
« Reply #20 on: January 11, 2017, 01:35:55 PM »
It looks a bit as if he fell into the sand. I guess the perspiration beads need to be bigger, but I can imagine you've had enough of this gloomy guy.

Offline Hannes

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Re: Human flesh
« Reply #21 on: January 11, 2017, 02:09:28 PM »
Thanks Ulco! Yes, it's enough now. Off to something else!!